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TMC Player Reviews: New Worlds


Review Submitted By: Uwaktho
Author Status: Player
Started on New Worlds: 2009
Submission Date: Dec 27, 2011
TMC Listing: New Worlds

The following review is the opinion of the review's author [Uwaktho] and in no way represents the opinions of this website or its staff.

New Worlds Ateraan is a mixed bag. There really are some parts that 
are exceptional, but there are other areas where the mud falls a bit
 short. As such it really is a love or hate kind of mud. I know that
 sounds cliche.

A quick side note is that NW is especially friendly to Blind players,
 more so than any other mud I've ever played.
 
You'll love the mud for it's expansive player base, even off peak
 hours are well populated. Don't be fooled by the game listing of
 players online (Which usually reads 120-170 in my experience)
 though, because there are several systems in NW that encourage
 idling. This is one of the systems that you'll either love or hate.
 If you're a lap top user especially, you'll be frustrated by the
 fact that certain things can only be done after X number of hours 
online. These factors aren't minor either, how much you can hunt for 
experience and the majority of moneymaking devices are directly
 linked to how much time you spend online. Players with a broadband 
connection and a desktop probably won't be bothered at all though. I 
may have made this sound worse than it is, but the system has some 
definite upsides.  Idle players can still be up to date on RP and 
events by just scrolling up, and it's convenient to be able to jump 
into a conversation fully up to date with the situation when you've 
only got five minutes to spare. So even if you expect many of the 
players to be idle and/or second characters, there are still a LOT of 
people to RP with.

NW does force people to stay in character, and you can customize your
 character a LOT. Fully customizable descriptions, clothes and
 history are all great aspects of NW. If all this overwhelms you, you
 can hire a merchant or trader to do your descriptions for you (many
 will do it no charge for first time players). The Admin has given
 general outlines of each playable race, background, and guild, but
 your character is more or less a blank slate. This is for the most
 part great, but it has contributed to the RP being a little out of
 control at times. The descriptions for races and guilds you'll find
 both on the site and in the game's library tend to be different from
 what you'll actually experience.  Yet another thing you can love or
 hate. Some players enjoy that the guilds are fluid and changing,
 others hate that Mages are debating over where magic comes from and
 that the 'unscrupulous' traders guild is actually very strict on
 ethical business practices.

Another love/hate aspect is NW's simplicity. Personally I love it.
 There are some intricate bits in the code, but mostly you can learn
 all you need to know to play the mud in a matter of hours, and
 thanks to the very newbie friendly environment, you won't have to do
 so by reading page after page of help files. You won't find much
 complexity in the crafting or spell mechanics or really any of the
 day to day stuff. The complexity comes from player to player
 interaction. You can master the game mechanics in a matter of days,
 but the politics of the game is a matter of years. Don't let that
 intimidate you, you don't have to be involved with the various
 player run political and religious systems if you don't want to.
 With the massive world, plentiful quests, and hundreds of players,
 there's ALWAYS something else to do.

As a final note I should mention the game is for players 18 and older
so generally the roleplay is mature (I said generally!)




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