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TMC Player Reviews: Shadowrun - Denver


Review Submitted By: Anonymous
Author Status: Player and staff member
Started on Shadowrun - Denver: 2008
Submission Date: Nov 9, 2011
TMC Listing: Shadowrun - Denver

The following review is the opinion of the review's author [Anonymous] and in no way represents the opinions of this website or its staff.

This is the ONLY Shadowrun / Cyberpunk game left for roleplaying.
It's similar to guild wars or playing a public session of a console
game in that players announce and create their own
missions/plots/games and submit them. If this is your thing you'll
have a lot of fun. If you are looking for character development and
seeing your background activated by mysterious NPCs, good luck. Public
RP boils down to meeting new people and bar rp, again fun if you like
it. It is very easy to get approved and the sheets tend to be on the
twinkier side.

Coding seems good but I am not a computer coder. Rules are 3rd
edition, but the emphasis is on combat, sheet tweaking, and less on
the other 'roles' in Shadowrun: Decking, rigging, etc.

There are a lot of great tools waiting to be used, but overall is you
are someone wishing to participate in staff driven story arcs, plots,
etc you will be waiting a very very very long time. This could change,
but as of 2011 Denver is essentially table top for missions run by
players with an adjunct grid for public role playing. There is little
connecting the two 'worlds'.

If you want to play Shadowrun here this is a great place. You can
play this game within player plots almost any way you wish. The
problem is when there's no unified vision at all on the contextual
game you end up with a sort of Disneyland filled with superhero
powered player characters with a cyberpunk veneer. Perhaps with a
larger staff willing to drive and write and interact more with players
and the games theme this will change.

Having said that, I love playing Shadowrun Denver- I just wish it was
more or owned what it really is: Table Top Meet Ups.


Submit Comments About this Review


Comment Submitted By: E. Gregarious
Author Status: Player
Started on Shadowrun - Denver: 4 years ago
Submission Date: Feb 16, 2012

(The following review comment is the opinion of the comment's author [E. Gregarious] and in no way represents the opinions of this website or its staff).

This ain't the only one, chummer.
Take a look for Seattle 2064, and give it a go. You won't regret it
- being 3rd Edition. There are GM-hosted
dice-throwing-like-ninja-stars runs practically every week - plots
driven by mortal Johnsons as well, all around. Now I'm not trying to
steal your thunder or coax you away from your own! But reading what
your complaints were, I think there's a happy compromise for what
you really want. I started playing on Seattle 2064 on a lark to throw
some dice - just because I couldn't scratch my tabletop itch, about a
year ago. What I found, was a bunch of down-to-earth characters that
actually know their Social RP too.

The best part, is there's nobody untouchable in Seattle 2064. Some
might think they are, but a capsule full of NarcoJect to the forehead
says 'goodnight Gracie' just like anybody else. That in mind, if
you're looking for a more human experience (even if it is
meta-humanity!) - you might have looked before. But look again.

 - G. Man