Please check out Redwall !

TMC Player Reviews: Kingdoms of the Lost


Review Submitted By: Nuk
Author Status: Player
Started on Kingdoms of the Lost: past few years
Submission Date: Apr 13, 2011
TMC Listing: Kingdoms of the Lost

The following review is the opinion of the review's author [Nuk] and in no way represents the opinions of this website or its staff.

I began playing this mud 8? years ago. Originally it was because the
mud I originated from was full of drama and had a low Player base so
sides were chosen and the mud I started on was falling. I searched for
a mud that was challenging but fun , focused on gameplay and had
things to do I found two: a mud that has died and this gem. Of the two
games, Kingdom of the Lost amazed me, I began and started plowing
through the original newbie zone I rolled a rakshasa(a lycan type
race) and out of the gate the moon rose and I was transformed, claws
burst out damage was enhanced I felt like a god(at the time). Just as
I was clearing mobs, gaining xp, random mods were popping giving me
tokens , restoring me , changing my quest tokens around....the
transformation wore off and I got owned. The players on the mud are
addicted, they have been around anywhere from a couple to 10 years and
are more then helpful at times.

Kingdom of the Lost has an amazing but smaller group of players now,
it puzzles me.

Races/resists: Kingdom of the Lost has a wide variety of original and
more traditional races, but they all evolve through stat max which you
cannot train it must be gained through xp gain. There are Three stages
to each race , This latest character I am playing was a lizardman
evolved to a dragonkin and obtained the secret dragon transform into a
dracolich, there are also other secret races such as ghost vampire
skeleton and I believe its shadow elf. By obtaining these you have no
distinct advantage other then different resists to certain types of
damage. All of the races have different resists , some high some low
and with gear or runestones can come to a point where that damage type
does not hurt you.

Classes/skills/stats: Each class chosen has 4 tiers and every time
you tier you have 2 choices to branch to the next class. Every skill
is trained on use after a few trains, all stats are gained from
combat or doing something that stat influences, example: grouping
fleeing leading casting and such.

Fun: Runestones to tattoo into your body 10 slots some class
restricted, enhanced drops enhanced damage more attacks flying
increased drops so on so forth. Custom armor/weapons combining all
kingdoms quest tokens into one piece of custom armor to raise certain
resists you have weakness too..addicting. Gems and moxes to put into
your gear adding shield and weapon flags. Legendary mobs with a chance
to drop legendary stones which you imprint into your armor , they gain
levels do things passive, defensively , aggressively and talk to you.

In all the return I have had to this game has been wonderful, I have
been welcomed back and I have never seen a mud with such original
concepts and beauty when it comes to coloring areas or balancing stats
and would advise anyone seeking a challenge, or looking for a
community to check this out and see for yourselves.


Submit Comments About this Review