Review Submitted By: Arduin
Author Status: Player
Started on Dark Isles: 2 Weeks Ago
Submission Date: Feb 22, 2011
TMC Listing: Dark Isles
The following review is the opinion of the review's author [Arduin]
and in no way represents the opinions of this website or its staff.
Fantastic. Seriously, fantastic. The world created is deep, but not
complicated. A few minutes on the wiki (and actually paying attention
during chargen) will give you all the info you need to get started.
The entire codebase is cultivated to encourage solid roleplay, with
character advancement (in the form of 'RolePlay Points') based
entirely upon the depth and breadth of emotes, thoughts, and
in-character action. Death is meaningful, and in some cases,
permanent, attaching value to characters where in other MUDs death is
cheap.
It is entirely possible to create a non-combatant and have them
succeed in this game. It is also entirely possible to create and train
a great warrior in this game. The crafting system is layered, but easy
to grasp, and the economics are player-driven, with NPC support.
All of this combines to create a powerful roleplay environment, and
an entertaining game for solo 'grinders'.
The cons? For the moment, there is a lack of players. From what I've
gathered, the admin and certain players had a spat at some point, and
the fallout sent a lot of people packing. That's too bad.
However, the few who remain are still friendly and dedicated to
bringing the game back. Looking at it, especially in comparison with
some of the other MUDs at the top of the list: they deserve to be up
there.
There are a minimum of bugs, easily fixed (I had one fixed with the
help of a builder inside of fifteen minutes), and none game-breaking.
All in all, a solid code-base that's just itching for a solid
player-base.