Review Submitted By: Tafelin
Author Status: Player
Started on 6 Dragons: July 2009
Submission Date: Jul 6, 2010
TMC Listing: 6 Dragons
The following review is the opinion of the review's author [Tafelin]
and in no way represents the opinions of this website or its staff.
6 Dragons is the MUD I keep coming back to. I am fairly new to the
world of MUDs as a player (two years) versus knowing what one is (10+
years) but have tried numerous other games. There is something about 6
Dragons that keeps drawing me back.
Character generation is a breeze. There are plenty of races to choose
from such as the good (humans, elves, halflings, etc.), the bad (orcs,
trolls, etc.), and the downright awesome (the dragons). Not all races
can multi-class, but the majority can, and you can dual or
triple-class with the associated benefits and drawbacks of each.
Dragons cannot multi-class, but the five colors have differences in
strengths, weaknesses and skill sets, making for an interesting
variety of choices without being overwhelming. I have tried a few MUDs
that had so many possibilities it was very tedious for me to figure
out what I really wanted to be in the game.
In addition to the traditional spells and skills, there are also
tradeskills. Non-dragon races can take on one of three trades, which
introduce new trade- specific skills. Imagine being the mighty
crusader able to forge your own weapons of destruction. You can do it
in 6 Dragons. Dragons cannot practice a trade, but when you're a
mighty dragon, what do you need trades for anyway?
6 Dragons has a nice mini-quest system that keeps track of your
progress for you so if you are off the net for a couple of weeks and
come back, you can figure out what you were doing when you were last
on fairly easily. The quests are interesting and some are very simple
(especially in the beginning), while others get more complicated and
will have you running from one end of the world to the other to
successfully complete the given quest.
Speaking of beginners, 6 Dragons has a very nice beginning tutorial
that gets you acquainted with basic commands as well as the lay of the
land in your home city. Depending on your race (good/bad/awesome) you
will start in one of three cities.
I've read some of the other reviews and will concur that the admins
of the game are constantly working on the 6 Dragons world. Sometimes
these changes do affect gameplay. When I first started it was
phenomenally easy to obtain adept status on skills and spells, but
more recently that has been changed so it is tougher but not
impossible. It definitely takes a little more grinding to get those
skills up. New regions have been added to the world since I started
playing 6 Dragons, and there is frequently at least one admin on who
is always ready to help out with questions, bug reports, general
conversation or what-have-you.
Gaining experience is not difficult. There are a wide spectrum of
mobs that will give you experience, as well as the quests you
complete, to help you in your efforts. Unlike other MUDs I've played
where it took four days to go from level 1 to level 2. The levels
progress as they should. You'll power level the first group of
levels, but things start to level off as you get deeper into your
character and you have to work a little harder and longer for each
succeeding level. Dragons by far take the longest to level, but the
trade off is you end up with one of the best races in the game.
The average number of players online is on the low side which does
hurt the MUD as far as raiding parties, PVP and so forth, but the
folks that are online, particularly the veterans, are as helpful as
the admins on helping newer players or lower-leveled players. It is
not an uncommon occurrence to have a level 100 red dragon pop in, buff
you up, and pop back out. Folks are generous in the 6 Dragons world,
I've had players give me items they knew or thought would be useful
for me character. I try to reciprocate that as much as possible
myself. Generosity is contagious, what can I say? Those into RP may
find the RP elements lacking, but that all depends on how you play the
game and who is on. There are several regulars and semi-regulars who
are into the RP side of the game and play it to the hilt.
The admins also strive to make the game as usable as possible by the
sight-impaired, which really says a lot to me. They have also done a
good job as far as color schemes for those of us who are not
sight-impaired. I have played a couple of MUDs that were very hard to
look at and I had to turn off the color just to be able to read the
text on the screen.
6 Dragons is definitely worth taking the time to check out. There's
something for every level, every class, and it remains my personal
favorite.