Review Submitted By: Zaoden
Author Status: Player
Started on DragonBall Xtreme: 2002
Submission Date: Nov 4, 2009
TMC Listing: DragonBall Xtreme
The following review is the opinion of the review's author [Zaoden]
and in no way represents the opinions of this website or its staff.
Dragonball Xtreme is definitely not your run-of-the-mill Dragon Ball
MUD. For starters, your power level (which in most Dragon Ball MUDs is
gained per hit) isn't all that important except as a reflection of
how much you've been training your stats and skills. In fact, it goes
up only when you raise a skill or stat one point. And how does one
raise them? Simple, you just use your skills while powered up to your
max, fighting opponents that aren't too weak for you. At certain
amounts of different stats and skills, you'll unlock new abilities
automatically (except for a few which are gained through mobs).
Skills here are not race-restricted, meaning that you could
potentially learn every skill in the game (except for racial
transformations). However, each race has a different gain rate for
each of the stats, meaning some races will have an easier time in
melee, others with ki, and some decent at both.
Fighting is manual, meaning that you must enter in each attack
(defenses are automatic), and there's a short wait between each
action before you can enter in the next action. Some actions result in
a longer cool down, so if you're in a fight for your life, remember
that! You won't be getting SSJ in a week either, as it takes a ton of
training to get that far.
There's also a working fusion dance (with interracial/intergender
fusion possible), weapons/weapon skills, and a randomly generated zone
that's different every reboot. Overall, this MUD is definitely worth
your time if you like a high degree of challenge in terms of getting
stronger. DBXtreme's a very underrated MUD that deserves to have an
influx of players, and I wholeheartedly recommend it to all those
who'd like to try something unique with their Dragon Ball MUDding.