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TMC Player Reviews: Bad Trip


Review Submitted By: Iridium
Author Status: Player
Started on Bad Trip: 2002
Submission Date: Oct 27, 2009
TMC Listing: Bad Trip

The following review is the opinion of the review's author [Iridium] and in no way represents the opinions of this website or its staff.

Like many of the others here, I'm a returning player, harkening back
from the days when an a fellow named Coby ran the game. At some point,
he closed the game down, and I'm just now finding out Bad Trip is
back.

It's a slightly different mud - new staff, but a lot of older and
returning players. Anyone interested in having a look around for old
time's sake shouldn't be put off by that. While some things are
changing and updating as a new crew settles in, they're keeping to
the spirit of old Bad Trip - attitude and the slacker-gamer
experience. I've found that despite a lot of new names, things
haven't truly changed, they're simply a new face on an old theme.

For those who haven't yet tried Bad Trip; I recommend it as a truly
different kind of mudding experience. Certainly there's the standard
variety of hack and slash, but knowledge of stock zones is invaluable
for the token-hunting that makes up the core of the player experience.
It's a gladiator style environment, and all about building up your
characters to be the most powerful in the game. No real stat caps, but
there's enough balance to the game to keep things relatively fair.
Battle it out at your leisure in regular battlefield events, or take
the risks of going out into direct PK while you're still building
yourself up.

It's all at your leisure with no pressure to immediately go out and
be the most hardcore. Most of the fun of the game is learning the ins
and outs of the Token system while shooting the breeze with other long
term MUD'ders who have been around since the earlier days of these
games.


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