Review Submitted By: Nicholas
Author Status: Player
Started on DragonBall: Infinity: 1-2 months ago
Submission Date: Oct 2, 2009
TMC Listing: DragonBall: Infinity
The following review is the opinion of the review's author [Nicholas]
and in no way represents the opinions of this website or its staff.
I've played quite a few DBZ related muds, and I'm searching for one
that feels like a good home for me. I'm going to go through rating
them on a scale of 1-10 as a personal record, but possibly as
something to guide other people towards the DBZ muds they will like.
Gaining: 10/10
Gaining powerlevel is about as seamless as you can expect. At some
point, it does get a little tedious, but with a fair amount of item
drops and more than a couple places to gain at wherever you are in
powerlevel, this is about as good as it gets. You don't gain too
fast or too slow, either... giving you a sense of accomplishment
without feeling like you're crawling at a snail's pace.
EQ/Drops: 10/10
EQ is pretty well done, plays an important part, and isn't too
dificult to aquire.
Quests: 7/10
Some quests are unnecessarily tedious, others feel broken, and others
expect you to guess so specifically as to what's done next that it's
more luck than skill. There are a bunch of good quests, but a few
bad ones really bring the quest rating down.
RP: 4/10
RP has potential, but there isn't enough info on races. Bios take
days (in some cases nearly a week) to get authed, and if you get
denied, it's extremely heart wrenching to know that you have to wait
another long period of time before you can begin to RP. Getting
denied is far too easy, because you're supposed to start off as a
trained fighter, but without any special moves or abilities... yet in
the case of some races, it's necessary to start off with one (namely
tuffles). Not enough information is given about some races for you
to successfully create a bio in one try... which points back to a
painfully long waiting time. Some notes on the boards tell players
to wait for RPP points to be given for some RPs, which suggests they
are either short staffed on RP admins, or need to find RP admins who
have more time to devote to their jobs on the mud. The RPs
themselves, however, look fairly fun and there are plenty of
competent players to RP with. The system for RP is probably one of
the best I've ever seen, too.
PK: 7/10
PK is odd in DBI. Some races (Bio Droids and Tuffles) need PKs for
abilities and/or powerups. You'll find people selling off PKs of
their chars for different things, which is actually kind of cool.
However, the less popular or new people are going to have a harder
time in PK. The powerlevel loss is about right, so it's not
devestating, but you still would prefer not to die. Waiting for
players that you can actually kill to get your powerups is pretty
annoying, and you really won't be getting any other powerups in the
meantime, which creates a pretty bad stall time in a couple races
since you're going to have to gain 10 times higher to kill people
with the same base powerlevel as you who naturally get powerups.
Unless you're popular and get people to lay down their lives for your
cause. It's not extremely difficult, but there should be some kind
of minor extra powerup to help you out, so you don't have to wait for
newbies to get on to pick on them.
Overall: 8/10
The mud has some serious potential. The players are great, and the
admins seem pretty cool, too. A little more dedication on the part
of some admins would bump this up to a 9/10. Building/Coding takes
time, but there really isn't an excuse to lag so bad on the RP
stuff. It can really frustrate those who love to RP in DBZ style
having to wait so very long to be able to. The owner, or the person
I assume is the owner, is probably the coolest owner I've seen. Very
active and fair, but with a distinct personality. He seems to mostly
stay out of the way and let people play or do their jobs (in the case
of admins), but isn't afraid to step in if things get out of hand
here or there.