Review Submitted By: biship
Author Status: Player
Started on Arctic: 1994
Submission Date: Jul 11, 2009
TMC Listing: Arctic
The following review is the opinion of the review's author [biship]
and in no way represents the opinions of this website or its staff.
Prepare to be randomly killed, a lot. And unfortunately
deaths are quite severe. The amount of experience that
is lost normally translates into about 2 - 8+ hours of
play time depending on your class, level and experience.
Additionally you can expect to lose spells upon death
for certain classes.
It's a shame that a fair amount of the playerbase live
to do nothing but pk and have little, to no, qualms about
who is their target. The immortals have a strict hands
off policy except for extreme cases.
Bottom line: If you're thinking about learning to play
this mud, unless you can get in right after a player
wipe (roughly every 2 years) when every body is on equal
footing, it's probably not worth your time.
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Comment Submitted By: Mid
Author Status: Player and staff member
Started on Arctic: 1997
Submission Date: Jul 15, 2009
(The following review comment is the opinion of the comment's author
[Mid] and in no way represents the opinions of this website
or its staff).
It's true - player killing is allowed. Do you see much of it on the
game? Not really. The clan dynamic allows for noobs (skilled enough to
reach a 'high level', yet inexperienced to the point of being
deterred at the possibility of losing time through the channels of
death and equipment loss) to establish a level of protection against
the few groups of players that choose to partake in 'random' PK.
To argue that someone completely new to the game will be targeted by
these aggressive players is not a fair judgment; the game is noobie
friendly and once the hook has been set, you'll be hard pressed to
find a more uniquely dynamic MUD out there. Arctic is a challenging
MUD, and easily holds the best long term 'value' for a game I've
ever played!
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Comment Submitted By: Cameron
Author Status: Player
Started on Arctic: 1998
Submission Date: Aug 7, 2009
(The following review comment is the opinion of the comment's author
[Cameron] and in no way represents the opinions of this website
or its staff).
Dying is more severe in arctic than in other games. However, you can
make up for it in minutes, not hours, so long as you either know what
you're doing or find a group that knows what they're doing. Mudding
is for men, not little wussies. On top of that, say you're the one
doing the killing - you really want to not get anything out of it - in
most muds, there is no reward for pkilling successfully - in arctic,
there are big rewards.
Bottom line: If you're a wuss go somewhere else. If you want a real
mud, come to arctic. I've played MUDs for 10 years and played
probably 10 different MUDs to give different ones a chance - I've
never found one nearly as good as arctic.
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