Review Submitted By: Gavadel
Author Status: Player
Started on Lost Souls: 1994
Submission Date: Apr 12, 2009
TMC Listing: Lost Souls
The following review is the opinion of the review's author [Gavadel]
and in no way represents the opinions of this website or its staff.
Lost Souls. I've been playing the MUD on and off since my university
days and have finally gotten around to writing a review.
The world of Gaia has recently undergone a MAJOR rewrite. In 2004,
the Chief Developer rolled out the specialization system which granted
players the ability to specialize their skills based on attribute
points, paving the way to truly unique characters.
The world has recently been reorganized. The once 40x40 main map has
been extended to /9/ maps each 40x40 for the main continent. Several
new islands have been coded in recent months, from Avalon, home of the
Knights of Camelot to Esartur, home of the Dark Lord Ahrikol. Many
skills, such as flying, are now actually useful.
It's a fantasy world, originally a mishmash of various themes, the
developers have worked to introduce originality. The great world of
Almeria is finally having a breadth of it's own and the history of
the world is starting to live. Forty-two races, lots of guilds and
also associations give everyone a chance to find their own balance.
Lost Souls is hack'n'slash, but it's becoming hack'n'slash with
depth. And there's plans to expand upon it's various systems. The
new map layout will allow for player-run towns, tactical formations
for large groups. (Oh yeah, my character runs a War Band of NPCs which
has number up to nearly 30). And lots more ideas waiting for release.
More new areas are planned and the current development teams is one of
the best I've seen.
Red Magi? Guard of Losthaven? Ringwielder? Worship Chaos? Lead your
war band on raids or defend your town as a Wandslinger. Lost Souls has
a depth rarely seen in a MUD. Visit our homepage, see our wiki, the
community is small, but we'd like to see it grow. Join us in the new
Almeria.