Review Submitted By: Anonymoose
Author Status: Player
Started on DragonBall: Infinity: Soon after Sagas
Submission Date: Apr 6, 2009
TMC Listing: DragonBall: Infinity
The following review is the opinion of the review's author [Anonymoose]
and in no way represents the opinions of this website or its staff.
A mind-numbing grind with a decent playerbase and some interesting
areas to go through, DBI is your typical Saga clone with a few twists.
When viewing it as such be sure to keep in mind that the basic battle
system you see during the first two hours of play or so, is not likely
to change much throughout your stay. Even at endgame levels (read:
10trillion powerlevel+, which is the equivalent of 'experience' and
measures your character's strength) gameplay remains somewhat
stagnant and offers very little variety. Expect PK battles to be
extremely short lived and reliant on who gets the first attack in.
The administration is typical of most DBS clones, so don't expect
anything new there; immature and unfriendly except to potential new
players and even then only for a short time. Short tempered and
extremely biased; there have been multiple records of administrators
cheating upon their 'morts', or player-characters, doing things such
as giving them free experience (powerlevel), extreme pieces of gear,
and scouting for information to give them the upper edge. These
records even go so far as to include the former owner of the MUD.
Builders are encouraged to continue adding to the area frequently;
but even these new additions are stagnant and offer very little
'new' experience to the game. There are only a few mind-teasers or
anything relatively interesting aside from 'kill minion kill minion
kamehameha' spam for weeks on end, and the developers are very fond
of extremely low percentage drops to keep their playerbase interested.
If you want anything decent, expect to roll a 100 sided dice once an
hour and pray for a 1 to show up - and those are the easy drops.
Burn an hour or two here, then avoid it like the plague.