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TMC Player Reviews: Deckeon


Review Submitted By: Ape (Vinicius B. Meireles)
Author Status: Player
Started on Deckeon: 15/03/2009
Submission Date: Mar 30, 2009
TMC Listing: Deckeon

The following review is the opinion of the review's author [Ape (Vinicius B. Meireles)] and in no way represents the opinions of this website or its staff.

I've played Deckeon many years ago for a couple of weeks and then
left because of real-life time-consuming matters. About two to three
weeks ago I've come back to find that it was still there, and its
creator, Trip, still very active and still coding, even though most
of the staff seems to have gone inactive.

The MUD is totally original, with an interesting combat system,
automated johnsons who give out many different kinds of runs. These
are randomly generated and designed so different types of characters
will have an easier or harder time doing different types of runs.
There is also a plotted run that you can choose to follow in parallel
to your 'free' activity. You can start it as soon as you get out of
the character generation process. The world is populated with
randomly generated mobiles who successfully give it a 'crowded'
feeling.

Even though the building, help files, room descriptions and general
standardization is not perfect, including some code yet to be done
and features to be properly implemented, all of the main shadowrun
features, for all the archetypes, are already implemented and
working. Everything is in and ready for an awesome time of
roleplaying and action. I'd dare say this has room for both the
serious roleplayer and for the powerplayer, as there are ways to get
karma by doing runs, using magic, decking, rigging and killing.

Not everything you do goes unnoticed, though. Murdering citizen (and
maybe other creatures too) brings bounties upon your head and that
might turn encounters with security personnel less pleasant. Players
who belong to the LoneStar organization might also come after such
individuals. You can also play a bounty hunter, a DocWagon medic and,
it seems, other roles when participating in player-run organizations.

At the very moment, players seem to be what it lacks most. However,
activity seems to range from one or two to maybe five to six people
on at a time. Maybe due to that, even the gamemasters (who run the
GM-run runs :p) seem to be inactive. That however, is about to
change, as you and I take part in this awesome Shadowrun world.

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