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TMC Player Reviews: AVATAR Mud


Review Submitted By: RG
Author Status: Player
Started on AVATAR Mud: Jan '09
Submission Date: Jan 3, 2009
TMC Listing: AVATAR Mud

The following review is the opinion of the review's author [RG] and in no way represents the opinions of this website or its staff.

Disclaimer: Account of a brief (~1hr) experience. Apologies ahead of 
time if it seems like it's jumping around or otherwise disjointed, 
but I'm writing with little sleep.

Perspective: PC gamer (since late 80s/early 90s), MUDder; also 
console experience (Intellivision, NES, SNES, Sega Genesis, Gameboy, 
DS, PSP, PS3). FPS, FPS-spinoff, RTS and RPG genres preferred. 

Pros: Free, populated, playable, responsive (lag-free), bug-free (so 
far) and with plenty of character variety. A player dropped by in 
the first few seconds of my character's existence to say hi.

ANSI color is not always available in MUDs and can be horrendous to 
behold in others, but is decently represented here.

Stats are visible, which can be good or bad depending on your 
perspective. Disguised stats (in other MUDs) are prettier to look at, 
but can be hard to decipher until you learn what numbers or 
percentages they're roughly associated with.

Cons: Character creation was a bit odd. I had to look up race/class 
descriptions on the website, since it wouldn't let me access them 
while creating.

'Roleplaying encouraged,' but not supported. I'm sure this isn't the 
case in other circumstances, but it was immediately apparent with a 
'who-list' screenfull of titles just shy of leet-speak. The player 
that dropped by to say 'hi' was caught in the awkward situation of 
both of us automatically knowing each others' names, but trying to 
introduce herself anyway.

Yes, names are immediately known to everyone in a room, which 
precludes the use character adjectives (not that I could find the 
command anyway). In some MUDs, there's a bit of tension involved if 
a grim-faced male dwarf walks in the room. Not so if you've already 
met and know him as Baldie the Pacifist Candydwarf. Knowing someone 
else's name right away removes the point of introductions the moment 
you type 'who' (if their titles are of any indication).

Because the site's helpfiles weren't all the way fleshed out, I 
wasn't exactly sure of what racial characteristics my character had. 
In-game chat was able to tell me that my race was 'cute' and 'crazy' 
but that was it. When I went to their site to ask on the forums, I 
found out that I had to level to 15 first (eh...). That would be a 
waste of time if it turned out that the particular race looked like 
everything I didn't visualize it as. This prevented me from writing 
anything more than one generic line in the description box. So if 
you're at all ignorant of the lore, you'd better hope there's a good 
helpfile somewhere because everyone else knows it and so should 
you.

Stats are incomprehensible. Is a 497 on something all that much 
different than 503?

Final Thought: I suppose a MUDs either your type or it isn't. Given 
some time, I could get into it, but I'd probably end up moving back 
to one of the more RP oriented ones (PK-enabled, of course).

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