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TMC Player Reviews: The Gathering...


Review Submitted By: Amy
Author Status: Player
Started on The Gathering...: 2006.
Submission Date: Aug 7, 2008
TMC Listing: The Gathering...

The following review is the opinion of the review's author [Amy] and in no way represents the opinions of this website or its staff.

New to doing reviews on TMC so I will try to stick to the facts and
my own knowledge of the game. Firstly we will start off with the bad
factors.

The negative factors being that a few on the immortal staff seem to
get worried over mortals they can't directly control or like to rp
mainly with other mortals and not the god chars at times, they also
develop assumptions about players and sometimes use those ooc based
assumptions to go against the players in ic settings. Sometimes
resulting in such a mortal player being purposefully kept out of the
storyline, which is supposed to be global for all that want to
participate.

One of the main current flaws I've found in this game is there are
no newbie helpers on a mortal level so no one has a direct job of
assisting new players but the staff and all the mortals do try and be
friendly for the most part.

There are some really good factors too though and they outshine the
bad. All of the areas that I have viewed are well done and nicely
made, the top builders of this mud are quite skilled and do have my
favorite areas, they are mainly built by Trellan, Seir, Sheylynn,
Ariana and Kestia, and a few of the mortal builders have contributed
great areas.

The RP lines are overall very good and can even be written and done
by mortals with limited help from the imms as is needed. If a player
asks nicely they will act out the role of a mob in an area and bring
it to life. You can create a solid line and if you don't wish gods to
be there solving it, just ask them to stay out and help with npcs, for
all the imms involved in such a line. Over all rp is pretty good and
SRP is kept behind closed doors and limited to only certain groups and
you will know the ones and when to avoid that type of rp if its not
your thing or just set in the profile of the type of rps you like and
dislike.

On a side the people in charge of the RP Council on the mud have
given mortals hours of fun with their own lines for mortals to figure
out, come together and solve.

The Coder Trellan has done alot of good work for the mud coding
things like the cover command, which lets you cover objects with other
items so you understand it isn't showing when someone looks at you.
Just use the cover command to have your pants covered such things and
so much more. The players are generally experienced roleplayers with
many years in muds.

The who list is often holding about 20-30 names. There are a great
many choices in races available and then more available via requests.

The RP and LAW councils does a great job of taking care of the
players and their characters.

That sums up my review of things I could go on but it combines the
good and the bad into a solid informed review, and I encourage others
to write their own reviews as well, not big on telling people where to
play but if you can deal with the main negative thing then feel free
to join us.


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