Review Submitted By: Anonymous
Author Status: Player
Started on Duris: Land of BloodLust: 1997
Submission Date: Jul 8, 2008
TMC Listing: Duris: Land of BloodLust
The following review is the opinion of the review's author [Anonymous]
and in no way represents the opinions of this website or its staff.
Duris is a great game with lots of classes/races and the PKill is
unrivaled anywhere. There is also full looting so if you don't like
someone, just kill them and take their equipment.
Duris's website also has automated logs that show a fair bit of
backscroll in pvp raids. It's definitely helpful for new players as
they can get accustomed to what things do what.
All the other reviews are accurate in regards to the upsides of the
mud, yet not a single one mentions any of the downsides. There are 3
main problems with the mud:
-- the administration is awful
-- the game source has been leaked numerous times
-- balance
The administration has been littered with people who are of less than
scrupulous character. Many have been caught using their admins to
scout to gain knowledge their player character could not have achieved
(Rethan). Others have modified zones while their player character was
in them to make certain parts substantially easier (Fotenak/San).
Even worse, others have directly modified the game source to give
ridiculously ungodly benefits to their player character. Kvark did
this with ogre slam (his character could walk in perform 1 command and
instantly kill almost any player), ship 'automatons', and mercenary's
grappler combat. Astansus's lich proc'd at least once a round, and
Dakta's psi had unlimited mana (when Dakta switched to druid, psis
lost the unlimited mana, but druids had a 'bug' that allowed them to
cast unlimited spells).
As stated above, the code to the mud has been
leaked multiple times, and many of these have been verified in the
code, despite numerous admins swearing against this. Admins have also
refused to enforce rules against their friends when their friends get
caught cheating (the weblogs often reveal various cheating). Then
there are the regular power trips associated with any position of
power.
The administration this wipe had a significant change in heads and so
everything was hyped up at the beginning of the year, but once again,
the people in power always abuse it. Fotenak is back to modding zone
bosses whenever he's in them and Venthix refused to enforce raid rules
against a group of people where at least 5 were caught cheating on the
weblogs (the worst part is that Venthix had repeatedly reiterated the
rule they broke just an hour before they broke it).
Although the leaked source has been good to catch cheating admins, it
also makes it so learning zones is rather awkward. Anyone with a few
hours of linux experience can set up the mud on their own box and walk
around as an admin to learn all the zones (they can also invite
friends because it's the full blow server source). In contrast,
exploring a zone from scratch for the first time takes anywhere from a
few hours to a whole real life day (yes, there are big, very detailed
zones). And since the mud is full pkill, sitting in the same zone all
day is just asking to get fragged. The result is that anyone with
access to the source knows tons of zones, but everyone else pretty
much can't learn any zones at all because they get fragged every
single time without fail.
As for balance, the admins refuse to use DPS to balance the game, and
instead 'balance' by using lists of pros and cons, and sticking two
players in a room and saying fight.
As for player cheating, the most controversial rules are raiding naked
and botting. Both of these could easily be addressed with simple code
(making spell damage, duration, and slots more dependent upon
equipment), yet the admins adamantly refuse to address this 'in the
spirit of he game'.
Also, the 24-49 'minimum players online' is inaccurate. There's
generally between 5-10 on during offtimes (although the who_list might
show more 10-20, most are AFK'ing in safe areas). At peak times,
there's generally between 30-40 players on. Since the game is racewar
sided, you generally only have half of those people on your side.
Overall, it's a great mud, but the admins have no credibility
and really ruin the game. The adrenaline rush of the pvp raids is
amazing, but every single time you're on the receiving end of someone
cheating, you get a sour taste in your mouth. Save your time and pass
Duris over.
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Submit Comments About this Review
Comment Submitted By: Jexni
Author Status: Staff member
Started on Duris: Land of BloodLust: 1998
Submission Date: Jul 24, 2008
(The following review comment is the opinion of the comment's author
[Jexni] and in no way represents the opinions of this website
or its staff).
What this review fails to mention is that there have been several
punishments doled out for abuse of the rules in the game. Rules
infractions are reviewed on a case-by-case basis and obviously this
review was submitted by a disgruntled player who probably made
assumptions as to what was going on in the game behind the scenes.
(Or were themselves punished and now wish to discredit the game)
Punishments are generally not announced as both racewar sides are
guilty of pushing the rules as far as they can, and both have broken
them.
Fotenak doesn't have an immortal and is incapable of 'modding'
bosses, I'm not quite sure where that hearsay even comes from, but
it is just that.
The mud has slowed down as all muds do during the summer months.
There is a possibility you don't play during true prime time hours.
We regularly see 40-50 people logged in at peak times.
Even the administrative staff takes time off. Massive changes to
a DPS system might sound easy, but the codebase is nearly 12 years
old, and isn't as adaptable as a brand new, written from the ground
up codebase would be.
It is unfortunate that bad experiences happen, but attacking staff
of a free game is downright petty.
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Comment Submitted By: Ryan
Author Status: Player
Started on Duris: Land of BloodLust: 1995
Submission Date: Jul 24, 2008
(The following review comment is the opinion of the comment's author
[Ryan] and in no way represents the opinions of this website
or its staff).
I have to say of all of the reviews I have read about Duris
throughout the internet, this one seems to hit the proverbial nail on
the head. Having played the mud in all of it's forms and iterations
since 1995, I have seen alot of things come and go. I even
administrated on the mud for a year and a half. One of the original
overlords had a zero tolerance policy for player and admin cheating.
This is no longer the case. If an admin or player gets caught cheating
these days, it is either completely overlooked because of who they are
friends with or they are given a slap on the wrist.
I can't attest to a few of the claims made by the above poster, but
I can attest to several similar instances to those claimed above.
The playerbase is well below the glory days of Duris. Not to say that
the mud is desolate but it definitely isn't the days when you would
log on to find 100+ players ready to kill you at every turn.
The mud is fun in it's own right. Personally, I find alot of recent
changes made to be somewhat boring. When one side or the other
dominates and players are asked to switch sides because the admins
can't see that te other side is not fun to play, then yes, something
needs to be done about balance.
Anyway, I don't know if I would say pass Duris over as it still has
it's moments. But this is definitely not the mud you knew in college.
Boy do I miss the Berkley Crew and the rest of the old school players
that got bored with the mud.
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