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TMC Player Reviews: Lensmoor


Review Submitted By: Jael
Author Status: Player
Started on Lensmoor: 2000
Submission Date: Jun 7, 2008
TMC Listing: Lensmoor

The following review is the opinion of the review's author [Jael] and in no way represents the opinions of this website or its staff.

I have played Lensmoor for going on eight years now. I was introduced
to the game by a friend who promptly ditched me to figure out this
whole new confusing MUDding concept on my own. Thankfully, there were
dedicated players in the beginning as there still are today, and I was
taken under the wings of a few oldbies who taught the lay of the land.
This has led me to help new people myself now that I have the
know-how, and I encourage and work with others to do the same. I
believe that the overall helpfulness of the MUD combined with the
revamped (and incredibly impressive) newbie school provide a lot of
support for players new to Lensmoor and to MUDding in general.

The one strongest point to Lensmoor that really determines whether
you love it or you hate it is that it is a very, very dynamic MUD.
Things are constantly changing to suit the times, the playerbase, and
the staff and the owner. Player-proposed ideas are debated in a public
forum where the staff and coder can see, and ideas are taken seriously
enough that countless of them have been implemented and will continue
to be so. The strong foundation of the game is the support given to
and by players to keep the game interesting and functional, as well as
the creativity that is recognized and appreciated by all.

The mechanics of Lensmoor may seem overwhelming, but are actually
fairly simple and understandable, although if you're attempting to
determine the math behind combat it may get a little bit complicated.
However, the openness of the skill system and the ease of learning and
using game mechanics (supported moreso by the very, very
all-encompassing and easily accessible helpfile system) is one of the
reasons I absolutely love Lensmoor over other places. There are more
choices than I have seen in any other place in character creation,
character development, and overall mechanics with regards to combat,
the skill/spell system, and even roleplay.

Like every online game, Lensmoor is not without its hitches from time
to time. Sometimes changes turn out to be less than we expected, and
we learn and grow from the issues that we face with this. The beauty
of this is that one problem can spawn dozens of wonderful ideas that
lead us down an unexpected but fun and interesting path. I enjoy the
fact that the coder, players, and staff are willing to experiment to
determine what will better the game.

If you are looking for a creative, dynamic, open and flexible gaming
experience whether you like your hack-and-slash, your roleplay, or a
mix of both - I sincerely recommend Lensmoor. It is a wonderful MUD
for new MUDders and for old MUDders looking for new flavor and new
experiences. If you're looking for the fabled 'perfect' online
gaming experience and refuse to dabble in games that have their
momentary flaws, I recommend you do not waste your time (and ours) on
Lensmoor.


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