Review Submitted By: Hamilton Lucas
Author Status: Player
Started on Kingdoms of the Lost: 2004
Submission Date: Apr 23, 2008
TMC Listing: Kingdoms of the Lost
The following review is the opinion of the review's author [Hamilton Lucas]
and in no way represents the opinions of this website or its staff.
Kingdoms of the Lost has a small, but dedicated playerbase. The
players make the game enjoyable, and the IMMs actually listen. It will
be difficult for me to express and summarize many of the awesome
features in KoTL, but I will do my best.
Many times I have suggested an idea to watch it be discussed by the
playerbase, approved, and eventually implemented. This type of
feedback has refined the game, and made the play much better.
KoTL is a roleplaying MUD in which you can gain roleplaying
experience (rpxp) by conversing with other players in character. The
rpxp may be exchanged for rank in one's religion (with the approval
from the Supreme, of course) or converted to real experience. With
enough rpxp, you may purchase a deed to a house, and build your own
player home. This encourages the players to truly roleplay with each
other, and as such, you get to know each character well.
For any roleplaying MUD, race matters. You will find the race you
have always wanted to be with 25 selectable races, 4 retired races,
and 3 racial modifications available only through gameplay (Ghosts,
Skeletons and Vampires). Gaining stats through killing mobs or
questing, characters grow in strength while playing. Once a character
has reached their maximum racial stats, they transform to the next
evolution of their race. An example of this would be a Lizardman
turning into a Dragonkin and then a Dragon.
Of course, as you gain experience, you will also rise in skill. There
are five selectable base classes: Scout, Rogue, Fighter, Priest, and
Mage. For the first fifty levels, you will play as the base class.
Once you hit level fifty, you will tier to the next class of your
choosing (you may choose between two classes at each tier). For
example, a Priest may choose to tier to either a Monk or a Pastor.
Once you tier, you begin life again at level one. You tier at levels
50, 100, and 150, to finally cap at level 200. This means each base
class can ultimately become one of eight different specialties.
Do the math. With 25 races and 40 different end-classes, thats 1000
different combinations! This wide variety of races and classes makes
each character truly unique.
With player-run religions, and automatic quests, there is plenty to
stay busy with. Dedicated players and IMMs that listen make this the
best MUD I've ever played, and as a result, I've stuck around for
years.