Review Submitted By: Ireas
Author Status: Player
Started on Waterdeep: February 1998
Submission Date: Apr 3, 2008
TMC Listing: Waterdeep
The following review is the opinion of the review's author [Ireas]
and in no way represents the opinions of this website or its staff.
Waterdeep is a well built, player friendly, diverse mud. The spell
and skill system has been well developed from stock ROT code. Your
standard skills and spells are there, as well as graphically
pleasing (if there is such a possibility from a mud) new ones as
well! Major improvements have been made to the stock code to create
a very unique environment. In addition to unique spells and skills,
the builders (some actual players) have created a very well thought
out equipment system. Over 30 pieces of equipment can be worn at all
times, leaving the possibilities and combinations endless for what
you would like your player to look like.
There are hundreds of zones to explore, each well maintained and
well put together. Almost every zone has a piece of equipment that
you can use or find use for throughout the game. Leveling is a
breeze on Waterdeep. There are multiple zones where numerous players
can level at the same time. Leveling equipment is abundant, and most
of the time, someone is willing to help out a new player. As you
progress in the game, you obtain skills and spells like normal,
until you reach hero level. Here, uniquely implemented skills and
spells provide for additional entertainment as different race and
class combinations are required to collaborate on “hero equipment
runs (gathering sought-after hero equipment)”
Now for some brutal honesty: Players on waterdeep have the option to
either be labeled as Player Killers, or Non-Player Killers. If you
are a Player-Killer, you have all the advantages of a non-Player
Killer, except you can attack other end-users. Non-Player Killers
can not do this, unless given explicit immortal permission. Player
Killing used to be a huge aspect of this game. When I first started,
there were numerous player killers (10-20+ at a time). This number
has diminished significantly. On average now, I would say 5-10
Player Killers are online at one time. They are a good bunch, well
versed in Waterdeep, as most of the remaining player-killers are
long time Waterdeep(ers) themselves. I am calling out a challenge to
all supreme player-killing mudders out there. Come to Waterdeep, get
yourselves to hero level or however you see fit, get well-versed in
the game, and lets fight it out! We need more PK action…
However, if you catch the players of Waterdeep on a good day, you
will find them quite chatty, entertaining, or unique bunch to say
the least. The player-killers that remain are usually active or
around, the players in general are usually quite friendly, and if
you can catch an immortal staff member online, they are usually
helpful. No matter what your opinion of mudders in general, the
people that have collaborated to create this game have spent
countless hours compiling code, creating zones and equipment, and
maintaining the game in general. I have been a player for almost 10
years now, but urge anyone who is looking for a fun, colorful,
entertaining MUD to check out Waterdeep.
Feel Free to contact me with any questions once you are online...