Review Submitted By: Drake
Author Status: Player
Started on Serenity : The Firefly MUSH: December 2007
Submission Date: Mar 6, 2008
TMC Listing: Serenity : The Firefly MUSH
The following review is the opinion of the review's author [Drake]
and in no way represents the opinions of this website or its staff.
When I first arrived on Serenity, I was slightly doubtful, I had
heard some bad reviews from players, but I wanted to judge it on its
own merits.
Chargen was pretty darn simple, there were some complicated parts but
they were pretty easy to work through. The problem I found was that
what I wanted to play wasn't exactly something that worked well with
the MU*. That's fine, I suppose. Almost 90% of the playerbase are a
part of a ship's crew, so if you were looking to be a shop owner or
some other business type, I'd encourage you to look elsewhere.
I really, really wanted to play an Alliance character, but such
characters require an application, that didn't bother me. I started
my application around febuary, after the MINIMUM required 2 months of
gameplay. Yes, 2 months before you can get an alt of any sort or
apply for a 'restricted' character. I can understand that I suppose,
the problem I received was that I rarely, if ever received feedback on
my application. It was as if my application got thrown in the waste
paper basket.
The staff are active, if you see one online and unidle,
they will readily respond, but their response rate for a submitted
issue is on average, a week or two. That is not to say the MU* is run
by 1 or 2 people. There are plenty of staffers, it just appears as
though their organization is limited.
The MU* also has no idle disconnects. You can be logged on for 30
days and remain idle, you will not be disconnected. Somewhat annoying
when you +finger someone, see they are connected, page them....
wait.... wait... nothing, check the WHO and see they are 15 hours
Idle, a little excessive.
Contrary to popular belief, I have found the MU* to be very cliqueish
and difficult to fit in, very, very difficult for a new player to
'dive' into the RP. Everyone has their little groups they RP with
and interactions with other groups are frowned upon. Many players hold
a grudge against another player or group. I detected a lot of
animosity amongst certain groups which I found to be rather petty.
All in all, I found the MU* to be interesting. I am not sure I would
recommend it to others at this time. While the code is solid, the
theme is solid, there are lots of quirks that make it somewhat tedious
from a player's perspective, a new player's that is. It can be fun
at times, but a lot of the time it is frustrating at best.