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TMC Player Reviews: Ivalice


Review Submitted By: Trethal
Author Status: Player
Started on Ivalice: 2005
Submission Date: Feb 4, 2008
TMC Listing: Ivalice

The following review is the opinion of the review's author [Trethal] and in no way represents the opinions of this website or its staff.

One of the better Final Fantasyesque mudds.  

Although they try to throw together elements from the fractured genre
spawns of FF1 through FFXII onto a base Rom backdrop, there are quite
a few interesting elements to this world.  All spells have to be found
and studied by a correct class before they can be cast.  Magicite can 
be brought back to life through materia craft and used in combat to 
learn spells.  Weapons can be crafted and enhanced with materia.  
There are nineteen classes available:  bard, battlerager, black mage, 
blue mage, red mage, white mage, caller, chemist, dancer, 
elementalist, engineer, gambler, lancer, mystic, ninja, rune knight, 
summoner, sword knight, and thief.  

There is a huge world with over 
500 levels of game time.  Relics and specialty items do everything 
from giving an extra counter attack to extra cast--these items are 
based on the old questmaster system though; so, get use to running 
around the mud trying to find messengers or marked mobs for quest 
items.

Although they officially list themselves as having Player Killing,
there is none.  They have the same type of 'challenge' system that 
Everquest came up with:  I challenge you to a duel, they type accept, 
and you try to kill each other.  Real PK requires sneaking up on 
botters and laying them out.

The people in charge require name verification at level 20, 
description verification at level 50, and background verification at 
100.  Its can take some time for a consensus to be reached.

This game is best played with a group of friends.  Experience is not 
divided among characters, unlike most FF games; thus, you might as 
well get five of your friends together and pawn the mudd.

A good play for people with lots of time and bored friends.  It is not
worth the effort for normal players due to the lack of playerbase and 
available information.

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Comment Submitted By: Kylanna
Author Status: Player and staff member
Started on Ivalice: 2006
Submission Date: Jun 10, 2009

(The following review comment is the opinion of the comment's author [Kylanna] and in no way represents the opinions of this website or its staff).

[This game is best played with a group of friends. Experience is not
divided among characters, unlike most FF games; thus, you might as
well get five of your friends together and pawn the mud. A good play
for people with lots of time and bored friends. It is not worth the
effort for normal players due to the lack of playerbase and available
information.]

Ivalice is a very unique mud. Being first a player and now staff I
must say I disagree with the above comment. Yes, its easier to gain
levels in the realm of Ivalice with a said group but soloing isn't so
difficult either. Many things are offered in the realm to keep one
occupied.

*Quests
*(NEW)AQ-Advanced Quests are a new feature coded by your very own Raum
that allow for dynamic quests using an easy interface that is
Builder-friendly. They allow for quests to have unique scripts and
rewards rather than natural questing, although they may take more time
to complete as a result. The rewards are usually worth it.

*Roleplaying
*A community of friends:Some of the players here at Ivalice have been
around for 5+ years and some as well as 10+ years.

*Helpful Players/Staff:If you have a question, more than likely if it
is asked it will be answered. We have . a lot of mud veterans and are
willingly to help out any newbies.

*Our realm is always under-going many changes and updates to bring
the players the best we can offer!

Of course there is a lot more I could say about Ivalice but one
wouldn't know until they checked it out for themselves.

So I challenge you. Give us a shot and see what you think.
~Ky~