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TMC Player Reviews: Mirrors of the Wheel


Review Submitted By: Velis
Author Status: Player
Started on Mirrors of the Wheel: 5 Years Ago
Submission Date: Jan 24, 2008
TMC Listing: Mirrors of the Wheel

The following review is the opinion of the review's author [Velis] and in no way represents the opinions of this website or its staff.

Its a hard thing to compare MUD's. Its even harder to explain when
you find the right one. What is it that draws you to it?

Why is it 'the one'?
After mudding for 15 years and actually playing one or another that
whole time. I can say without a doubt i have finally found it.

Robert Jordan 'Wheel of Time' based; it is as close to the books as
possible with a MUD. Mirrors of the Wheel is like nothing else out
there. Wolfbrothers, Male Channels, Aiel and Whitecloaks are all just
the beginning. Set off accross the world, meet with Aes Sedai and
Gaidin. Roleplay can be taken to extremes and with an active Game of
Houses, there is always a rumor or two to dig up.

Set just before the Aiel War, the timeline allows for open roleplay
and epic battles. Clans are many and with Trollocs and Fades soon to
be thrown in the mix there is sure to be plenty of action. Any
Clan/House/Sept you want to join, Mirrors has it. Perhaps you want to
be a Cairhien Elitesman and be at the front when the Aiel sweep over
the Spine, or a Shienar Lancer, holding the trolloc hoards at bay.
Anything is possible.

With cleanly built zones that sometimes seem neverending and
countless mobs/smobs you are never left bored when the fighting dies
down. New zones are added constantly to keep the eager explorer in all
of us busy. Hidden mobs teaching special skills. Built in quests
anyone can do (not clan related). Your always finding something new.

Mirrors has very unique ideas on how the channeling and 'talents'
are coded. You cannot select which of the many special qualities
(talents) you will be given, instead you must wait for them to emerge
in their own time. Channeling has been coded as close to the book as
possible, you are able to tie, release and hold weaves. Talents
include channeling (Both male and female), Wolfbrothers/sisters also
have a chance to be so rabid they cant SPEAK! Oracles (Mins ability),
ability to see weave residues, ability to see Ta'veren and more being
added.

Any fan of the series would do well to come play for awhile. I'm sure
you will find it time well spent. All the players and Immortal staff
are more than willing to help anyone getting started and will see you
right.

Take a look.

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