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TMC Player Reviews: A Moment in Tyme


Review Submitted By: Matylena
Author Status: Player
Started on A Moment in Tyme: August, 1997
Submission Date: Jan 3, 2008
TMC Listing: A Moment in Tyme

The following review is the opinion of the review's author [Matylena] and in no way represents the opinions of this website or its staff.

I have played on A Moment in Tyme for over 10 years.  I started out
as a scruffy street rat, and am now the new Amyrlin Seat, which for
those who are familiar with the Wheel of Time setting, is no small
feat.  But it is an example of the roleplay opportunities that await
those who are bold enough to achieve the impossible.

A Moment in Tyme diverges from Book 7 (A Crown of Swords) into a
mirror reality, taking the storyline in a different direction.
As things stand currently in our world, the Asha'man, it is rumored,
recently attacked the White Tower and abducted Elaida do Avriny 
a'Roihan, then turned her over to the Hall, which deposed her,
raising Matylena Taravin in her place.  The Rebels have returned 
to the White Tower, and Egwene al'Vere has abdicated her claim to 
the Amyrlin Seat.  Elayne Trakand is Queen of Andor, and an Aes 
Sedai of the Green Ajah. Rand al'Thor has been acknowledged by the
White Tower as the Dragon Reborn.  The world prepares for Tarmon
Gai'don.  The Seanchan have swallowed most of the west, as well as
Altara and Murandy, and the Return has not even occurred yet.  Under
pressure from the Seanchan, Ghealdan and Amadicia worry for their
sovereignty.  The infamous Blademaster Term Delray, commander of a
mercenary force known as the Heron Company, is wanted by the Seanchan
with a bounty on his head, for kidnapping the daughter of High Lord
Phillipe Ankaer, Governor of Arad Doman. Analinde su Riatin, Queen of
Cairhien, was murdered, and while the people place the blame on 
Elayne Trakand, the Dragon Reborn has appointed yet another regent 
to govern the tumultuous nation.  The Shadow has been suspiciously
quiet.

As far as Wheel of Time MUDs go, this is one of the oldest.  It has
been through very productive and active times, and its all-time 
lows.  But it still survives, because of a very dedicated playerbase,
with folks that just stubbornly refuse to give up, striving to make
the game a better place, and bring it back to its glory days.

A Moment in Tyme has never been your typical MUD.  It has always been
different, with a unique code and a different style.  It has gone
through many changes, and currently we are in the process of 
rebuilding areas such as the White Tower, updating help files, and
our coders are working hard on a completely new and improved turn-
based combat system.

Because of all these new changes that are being implemented, there
isn't any code combat or mob-killing right now, which some may 
consider to be a downside.  However, there are pleny of opportunities
to roleplay, which is the only way to gain levels on A Moment in Tyme
currently.  Through roleplaying, you gain 'roleplay experience'.  The
more you roleplay, the better.

A Moment in Tyme also has a unique channeling system and a unique
weaponmastery system, which is how we determine who is the better
channeler, and who is the better fighter in an emote fight.  Players
may submit logs of their RP in channeling, or in emote fighting,
which are graded by Staff dedicated to this job.  In return, players
receive a rating of their skill.  The higher the rating, the better
you are. 

Finally, we have a unique 'multiguild' system, which allows players
to join multiple guilds at the same time.  So if you want to be a
noble, and an Aes Sedai, you can join Daes Dae'mar, as well as the
White Tower. Want to be a Seanchan spy, serving secretly in the home
of an Oathbreaker's noble house?  Want to be a Wolfkin who is also a
Gleeman?  You can do that.  Anything is possible, as long as it makes
sense.

So if you think this sounds interesting, come and check us out.  We
are eager for new players to help us bring A Moment in Tyme back to
life.  We average 20 players daily currently, but we need YOU to help
make it a better place!  If you like to roleplay in a Wheel of Time
setting, this is the place for you.  Not familiar with the Wheel of
Time?  We have a very helpful and friendly team of visitor's guides
who can help with questions and roleplay. If you like code combat...
well, we are working on it!  The new and improved system will be worth
waiting for.  Come and check us out anyway!  The Imms are also
looking for coders, or those interested in learning to code, to help
bring the combat system in sooner.

A Moment in Tyme is operated with permission from Robert Jordan, may
he rest in peace.  In the game, type 'help letter' to see it.

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