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TMC Player Reviews: Duris: Land of BloodLust


Review Submitted By: Liringlas
Author Status: Player
Started on Duris: Land of BloodLust: 10 years ago
Submission Date: Jan 2, 2008
TMC Listing: Duris: Land of BloodLust

The following review is the opinion of the review's author [Liringlas] and in no way represents the opinions of this website or its staff.

Duris!!! Never has a mud been so harsh, so enticing, and so very
dangerous [for your opponents, and your relationships!]. Duris has a
strong playerbase, divided into two opposing sides. The realm of good,
and the realm of evil.

Duris is a wondrous example of a WELL-MADE mud. It has a FEEL to it.
Everything has a feel. I have had many characters over the years and
I've loved them all, but in the end Druids and Necromancers may be my
two favorites. When I first started a druid nearly 10 years back, I
felt slow and weak. My half-elf druid, Cieval, wasn't strong enough
to quickly beat down enemies like my mercenary had been, his apparent
weakness forced me to begin developing relationships with other
players...something I never usually did.

It wasn't long before I felt my powers begin to blossom, with the
assistance of several new friends, we explored many scary and
dangerous areas together, oftentimes paying a very steep price for our
fledgeling knowledge. For Cieval, it was all worth it as I discovered
how to shapechange. A druid can assume many animal forms, and with
them came many different abilities.

Duris is a player-killing game, but not just player-killing, you also
get to strip your victims of their possessions. This lends a very real
edge to death, while at the same time, providing endless reward and
motivations for learning about your character. Don't fear this rather
harse environment, when you create a character, you must choose a
side, and your realm will stand at your side, helping you to explore
the world and learn to stand your ground.

The world is very much tangible and and vibrant. This is a huge
ancient mud that has been lovingly crafted over the years, and has the
playerbase to support it. There hasn't been a single spit of stock in
this game as long as I can remember, they have over 267 completely
unique zones, all in beautiful ANSI color with many many many places
to raid or gather equipment and materials.

There is a very well implemented Guild system, a very stable
world-wide economy where have the chance to turn profits through
hunting down other players, or through trading and merchandizing, or
crafting. There is a huge overland map as well as an equally large and
intricate/dangerous underground system of caverns and tunnels. Spread
out across over SIX continents with trading ports connecting each.
There are seven or eight different kinds of ships, that can be
outfitted for battle and conquest, or using to trade cargo between
ports and cities.

I could go on for ages...when I could be playing...so instead, I'll
leave you with the best part for last. RIGHT NOW...the first week of
january 2008, Duris is player-wiping, that means that EVERYONE starts
over from ground-zero, and oh what a time it is, as people scrap for
power as fast as they can, to, in turn, wield armies against their
enemies. Come join us, and hurry scurry, you're missing out on all
the fun!


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