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TMC Player Reviews: Shadowrun Germany


Review Submitted By: Bachmeier
Author Status: Player
Started on Shadowrun Germany: 2007
Submission Date: Oct 12, 2007
TMC Listing: Shadowrun Germany

The following review is the opinion of the review's author [Bachmeier] and in no way represents the opinions of this website or its staff.

I'd like to begin by stating that I am not a staffer on Shadowrun
Germany, nor have I ever been. I'm writing this review in hopes that
some new folks might take an interest in playing on the game.

Shadowrun Germany is (obviously) a Shadowrun MUSH using 3rd edition
rules. The site is quite well-established, having been around since
the 90's.

The game is set specifically in Berlin, where anarchy is the accepted
form of government. Though the powerful megacorporations do have a
presence here, the criminal element enjoys a great deal of control
over the city. Gangs, mafioso, etc. Lawlessness is a reality.
Shadowrunners find a great deal of work in Berlin, much of it no less
dangerous than in any other sprawl.

Germany's character generation process is rather painless and offers
quite a few options. All standard Shadowrun races are welcome, as well
as their metavariants. All archetypes (Street Samurai, Riggers,
Deckers, and so forth) are available. This includes mages and shamans,
though I understand the game could use more non-magical characters at
this time.

The game also offers non-runner options. There are criminal
organizations. If you'd like to be a craftsman or run a small
business, staff is very accommodating about that. My own character is
a cyber doc.

Plots are pretty frequent in my experience, whether staff- or
player-run. Logins tend to be around 10-15 people during the EST
daytime hours, with 15-20 during peak hours.

The game can always benefit from new blood. Come and check it out! If
you have any questions, people are very willing to help.


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