Review Submitted By: Turazal
Author Status: Player
Started on Ivalice: Late 90's
Submission Date: Jun 12, 2007
TMC Listing: Ivalice
The following review is the opinion of the review's author [Turazal]
and in no way represents the opinions of this website or its staff.
To sum up this review in a few words - this is the best MUD I have
ever been involved with.
I've been checking in on it and playing on and off for years, and
years, ever since the first incarnation back in the 90s. It is the
only MUD on the internet that has actually had the substance to keep
me coming back, and the only MUD that has managed to hold my
attention this entire time.
The MUD is Final Fantasy themed, but is still very accessible to
non-FF fans. Thus, I recommend it highly to absolutely everyone.
Very, very highly recommended.
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Comment Submitted By: brahmus
Author Status: Player
Started on Ivalice: day 1
Submission Date: Jul 2, 2007
(The following review comment is the opinion of the comment's author
[brahmus] and in no way represents the opinions of this website
or its staff).
This mud used to be fun, had lots to do. Now it stinks big time. All
there is to do is kill. You cannot even train or practice anything.
Other than Final fantasy based RP or building some area for the game,
there is nothing to do when you max out. It used to be a good mud, had
a little more diversity. Now, thanks to recent changes its as
awful as 90% of all the other muds on here.
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Comment Submitted By: Jackson
Author Status: Player
Started on Ivalice: Original PBase
Submission Date: Jul 28, 2007
(The following review comment is the opinion of the comment's author
[Jackson] and in no way represents the opinions of this website
or its staff).
The above comment from Brahmus shows that he has not played, at all,
in quite some time. There's things to do from level 1 to 500. Once
you hit max level, there's still multiple things to do - not even
taking into consideration quests or areas.
No, there is no more Training and Practicing. Why? Because in short,
characters were the luck of hte draw previously. You had a 50/50
chance at having a good, or a bad character. It is set up now to where
practices are not necessary - If you have the skill, you have the
skill.
Trains were for Stat Gains - Stat gains are now static every few
levels, rather than giving you 1 train point when you level like
everywhere else.
There are multiple quests, and ranks for players that grant skills,
as well as additional, and normally unattainable spells, skills and
gear.
If you don't like it, that's fine. Simply don't play. Just make
sure you have your facts straight when doing so, rather than spouting
off a bunch of nonsense.
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Comment Submitted By: Anatsol
Author Status: Player and staff member
Started on Ivalice: 1998-1999
Submission Date: Nov 11, 2007
(The following review comment is the opinion of the comment's author
[Anatsol] and in no way represents the opinions of this website
or its staff).
At the time of the first comment's writing, Ivalice had
many customizable options. Skills, spells and other
abilities to master, automated quests and unique area based
tasks were abundant at that time.
Now, Ivalice has gotten more detailed and is expanding
its functions. As mentioned, Ivalice no longer relies
on the practice and train system. However, customization
of character attributes is still possible using a temporary
method(materia bonding), and a more permanent method
(Magitek Surgery), as well as conventional customization such
as equipment, spells, and skills.
As for things to do aside from min-maxing your character,
Ivalice is also a host to a huge variety of non-level based
puzzles, tasks that teach a player about the science and
magic behind synthesis, with special events held monthly by
yours truly.
There are also 'roleplay gear', which will allow you to alter
your character by means only possible with roleplay, including
the addition of special character effects and features. We
also have regular roleplay, and we now hold something
called 'Roleplay Weekends', where we have special incentives for
roleplaying over the weekend.
Ivalice has never been 'only about killing'. We continue
to offer unique things for our players to do, as well as
promote friendly and open player (and staff) interactivity.
Take it from me. I'm practically Ivalice's player satisfaction
Immortal.
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