Review Submitted By: Nube
Author Status: Staff member
Started on Xyllomer: 1993
Submission Date: Feb 25, 2007
TMC Listing: Xyllomer
The following review is the opinion of the review's author [Nube]
and in no way represents the opinions of this website or its staff.
Warning: Since I am one of the people who work as admin for Xyllomer,
my personal opinion is of course, biased by this. However, I would
like to mention a few changes that the game went through in the last
years, which we cannot currently note down on the profile, since the
person who created the profile is currently inactive.
I have played Xyllomer for over thirteen years now, without
interruption, and despite being one of the coders, I still continue to
find new things, and usually I am never bored, when I play. Of course
this also means I have to be active myself.
Xyllomer went through a low in the winter of 2005/2006, but by now it
has recovered and regained some playerbase. The decline in the
playerbase is probably notable on most MUDs nowadays.
Changes to the game include adding subraces as well as cleaning up
and filling many of the empty rooms which were added to Xyllomer when
it merged with Morisot. The amount of rooms we count is rather near
10000.
We have an active wizardstaff, who work continuously to improve the
game and add new things. However, we try to keep interaction with the
players during their playing time at a minimum. Discussions about
changes are done separately, on boards, the Forum, or in meetings, to
keep the in-game feeling intact.
What we do need is new players, this is what probably all MUDs need.
We also need the old players, they are those who transport the history
of the game-world to the new generations.
For me Xyllomer is unique in a way, since it combines aspects of PvP
as well as intensive roleplay, quests, guild culture and exploration.
We strive to make this possible while maintaining the fun for all
parties.
If you tend to one of the extremes, Xyllomer might not be the best
choice, but if you enjoy all the aspects to be had in a MUD, then I
would definitely encourage you to come and play!
While the MUD may be a challenge, and not the easiest to start on,
the players on the MUD definitely are very helpful. We maintain a
line for new players, where you can ask general questions about the
game.
The game is completely free to play, the only thing you need is
telnet (however a mudclient or mushclient is helpful there).
For starting help you can also post at our external Forum at:
http://xyllomer.ruhrpott-united.de/phpBB/index.php