Review Submitted By: Ronda
Author Status: Player
Started on Realms of Chaos: February 1, 2007
Submission Date: Feb 11, 2007
TMC Listing: Realms of Chaos
The following review is the opinion of the review's author [Ronda]
and in no way represents the opinions of this website or its staff.
Realms of Chaos can be a highly entertaining MUD for those that enjoy
making friends or simply slaying monsters (and little girls, if you
want). You start by creating a character which can be anything from a
half-vampire to a giant or nymph, then go through some quick tips and
facts of the game, get some gear from the charity room of the church
and you're off. You can stay an adventurer and not become a true
master of anything or join a class such as the Rogues, Rangers,
Clerics or the evil Kataans who worship evil gods and control the
dead.
Combat is my favorite thing about this MUD. Unlike other games,
you're not stuck stabbing a rat until you've gained eight levels.
You can stab almost anything you can think of in the newbie forest!
The number of animals and people you can try your hand at as a newbie
is just overwhelming. I haven't moved out of the newbie forest yet
but I look forward to meeting and slaughtering new things. The makers
put a lot of thought into combat and it shows.
ROC does have a variety of quests for both low and high level players
but quests aren't really my thing and I couldn't get into it.
There's only about 10 players online during the day but these guys
are very tight-knit and extremely helpful to new comers. If you can't
find what you're looking for in their extensive helpfiles, use the
newbie channel and a couple of helpful souls are sure to help out.
In this game however, roleplaying just isn't done. The closest thing
I came to roleplay was when an admin sent an old man to tell me the
game was shutting down by babbling about the world coming to an end.
It says roleplay is accepted, but I'm pretty sure people would just
look at me funny if I attempted it. The atmosphere is still mature and
I haven't spotted any netspeak since I began playing.
In my opinion, the only major drawback is that your equipment isn't
saved when you log off. Your money is saved whether or not you bank
it, but all your things are lost upon your return unless you store
them in a locker, in which case they're safe until the game is reset.
I've never played a game where my equipment wasn't saved when I
logged out so I was baffled at first but I've quickly adapted and
it's not such a pain anymore.
This MUD is doing fine without a huge playerbase but everyone could
use more friends, so come join us if you're looking for something
different!