Review Submitted By: Rhianna Corryn
Author Status: Player
Started on STAR WARS: AGE OF ALLIANCES: 2 Months
Submission Date: Jan 21, 2007
TMC Listing: STAR WARS: AGE OF ALLIANCES
The following review is the opinion of the review's author [Rhianna Corryn]
and in no way represents the opinions of this website or its staff.
Independence. That's one of the things AoA really has going for it.
While still attached to the more traditional 'Lucas Vision' of the
Original Trilogy and Star Wars at large, AoA has what I like to think
of as Independence. Taking from the EU only what necessarily really
meets the traditional STar Wars vision. You won't find any TIE
Phantom's, Ssi-Ruuk or Yuuzhan crazies here ;). That means that
AoA's current arcs are heavily influenced by their players, by ideas.
AoA has a number of players that could be called 'creators'. Those
that drive RP, that are fun to RP with, play deep characters and
provide for those who play around them to also become deeper
characters. The Staff strongly supports their players. While
initially they seem abrasive and even rude, they're probably among the
most down to earth STaffers you'll ever meet, and they're all
'players'. The Staffers are always around to encourage players,
regardless of faction, and to encourage ideas. Your idea might not
fly, but most of the time, they'll talk to you about it, and if you
ask, they'll tell you why it won't fly.
In AoA, any character can become popular, can accomplish things, can
be 'important'. Interesting things happen everyday, come join us and
find out what'll happen next!