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TMC Player Reviews: The Sea of Storms


Review Submitted By: Tamrien
Author Status: Player
Started on The Sea of Storms: 2000
Submission Date: Jan 10, 2007
TMC Listing: The Sea of Storms

The following review is the opinion of the review's author [Tamrien] and in no way represents the opinions of this website or its staff.

This is the sort of MUD for hardcore roleplayers and hardcore WOT fans
alike. The Sea of Storms, also referred to lovingly by the players and
staff as TSoS, is one of the best MUDs out there in my not so humble
opinion. The great thing about The Sea of Storms, unlike most other
WOT muds out there is that it is set in a Pattern World where Laman
never cut down the Great Tree, and the Aiel War never happened. Unlike
some other MUD's like it, there are very few book characters involved,
and the majority of them are set at the peripheries.

The code is beautifully built, and continually being added to. Many
various MUDs (as opposed to MUSHes) trying to build a solid roleplay
environment do so by segregating RP from Code. Well, the beautiful
thing about this MUD is all of the strength that a character gains,
is through Roleplay. Skills, Combat Maneuvers, etc, are all learned
from other players, ICly. We also have a solid channeling system in
place, using the Five Powers, varying strengths and skills, and a
system by which various weaves can be learned through experimentation.

The character creation system is rich, and beautifully done, using
character traits and a basic point buy system by which one can by
talents such as forging, weaponsmaster, assassin, and a variety of
other things which helps create a world that is rich in characters.
There are no classes. Each character can be as different from each
other as players create them to be. There are quite a few guilds
and organizations available for people to choose from, including
several entirely player created ones.

Some basic points
- Player run organizations (White Tower, Whitecloaks, Cairhien, etc).
- Player run economies, including forging armor, weapons, shields,
tailoring clothing, making instruments, etc.
- An active Imm-Staff
- Both IC and OOC Events for the fun of the players
- Numerous areas
- Rich roleplay
- You, the player, can shape the course of the MUD.

So what are you waiting for? I look forward to seeing you there.



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