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TMC Player Reviews: Edge of Creation


Review Submitted By: Valyan
Author Status: Player
Started on Edge of Creation: approximately 2 months
Submission Date: Dec 20, 2006
TMC Listing: Edge of Creation

The following review is the opinion of the review's author [Valyan] and in no way represents the opinions of this website or its staff.

Edge of Creation, as a playable Mud is good. The areas are somewhat
unique and the code is heavily modified. The leveling is relatively
easy, although it is a 100 level base system. IF you do NOT
multiclass, you are required to specialize at level 20. This system is
alright, but when you do not want to multiclass and play the class
individually, you are still forced to 'specialize'.

The playerbase is small, only a handful, but I have seen quite a bit
of new activity lately. Of the regular playerbase, the people are
generally nice and helpful. The mud is constantly undergoing code
changes, so if you like stability in what you expect to happen, such
as damage roll, saves, and eq scrapping because of changes in code,
then this mud is NOT for you.

The Imm's favorite phrase is 'help (fill in topic here)'. You
rarely get a specific answer. Rather than give you a simple response
to a question, you will most likely be directed to the nearest
helpfile to interpret it as you may.

As far as being a deadly character, THIS MUD IS NOT for you. The
deadly playerbase is mainly Alts of Peaceful characters. The MUD code
has been modified to explicitly prohibit illegal attacks (IE a deadly
character attacking a peaceful). Now, if the PK laws are in effect and
enforced, then a Code modification is NOT required. In one case, a
Peaceful character logged on and intentionally insulted a deadly
character. The peaceful player (who had caused trouble before based on
hearsay) was site banned. The Deadly charater, who was insulted quite
graphically could not (By modified Code) attack the peaceful character
and accept the consequences of their own actions. Upon discussing this
with the Imms she was simply told, well that is illegal anyway.
SO...if you wish to play a deadly character and hope there is another
deadly character somewhere in your 5 level range then this mud will
simply allow you to do that. You have to understand, the deadly
characters already in place are well established and in full avatar
equipment, so a new deadly stands very little chance. The Modified
code preventing illegal attacks is NOT disclosed upon creation, so you
are basically making an UNinformed decision on whether you choose to
become deadly or not, unless you have read this review. Imms will Not
allow a character to become peaceful even after they realize that they
are governed not only by PK laws, but by code as well. In my opinion,
this is overkill and deems it not even worth being a deadly player on
this mud. I do find it ironic, that you can become deadly at ANY time.

There is an Automated questing system in place that allows for glory
to be gained. There is also a rating system that is based on level,
hitpoints, glory, and some other attributes that are not well
disclosed. Unfortunately the secrecy behind the modifications of code
and the way their ratings work, is decidedly a downside.

Overall I would give this mud a 6 out of 10, the deductions being
based on the mindsets of the Imms. Having an open mind and using good
judgement, goes a long way. In a case where they are trying to build
playerbase, standing so firm on their own modifications, regardless of
principle, does not bode well.


Submit Comments About this Review


Comment Submitted By: Moridian
Author Status: Staff member
Started on Edge of Creation: 8+ years
Submission Date: Jan 16, 2007

(The following review comment is the opinion of the comment's author [Moridian] and in no way represents the opinions of this website or its staff).

Actually the rules are clearly stated from the get go that a deadly
player cannot attack a peaceful player. We at the Edge of Creation do
not promote vigilante justice and expect that our players will adhere
to the rules set forth. Expecting, as a deadly, to be able to attack a
peaceful player at whim is not acceptable. People are peaceful for a
reason, as well as being deadly for a reason.

As the poster of this review points out: 'using good judgement, goes
a long way.'

The Immortal staff is responsible, as on any other mud, for handling
any rules violation and, in this case as well, handled the punishment
with severity relevant to the situation.

In regards to 'being directed to the nearest helpfile' why answer
a question that is already answered in detail for all to see? We at
EoC pride ourselves upon having a well established helpfile system
that answers most often asked questions. If there isn't a helpfile
for something we will gladly answer the question, or clarify an
existing helpfile when asked.