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TMC Player Reviews: Xyllomer


Review Submitted By: Angela
Author Status: Player
Started on Xyllomer: half a year ago
Submission Date: Dec 11, 2006
TMC Listing: Xyllomer

The following review is the opinion of the review's author [Angela] and in no way represents the opinions of this website or its staff.

Well, I gave this game a shot for five months. I must say that the 
first impressions were excellent and right in line with the positives 
of another review further down this list that I read. Nice room descs,
nice quests, nice mob scripting etc.

Sadly, the review also lists many negative shortcomings of Xyllomer 
and although I decided to overlook them and give the game the benefit 
of the doubt, MOST of these shortcomings soon revealed themselves as 
all too real... a feeling of emptiness in the world, boring static 
roleplaying, a feeling that there was a lot of OOC stuff going on that
I wasn't privy to. I could actually deal pretty well with all of 
this...

But the single thing that broke the game for me was the guild joining 
system (or complete lack thereof). It is sad and ridiculous that I 
have been playing FOR FIVE MONTHS straight and still my character HAS 
NO CLASS. Even more so that there are people in there who have been 
playing FOR YEARS ON END and are still waiting to get into a guild or
who have just given up entirely and settle for playing just as the 
generic beginning adventurer class, forever.

I have no idea what goes on with the guilds, or what is the matter 
with the system, or who's supposed to be in charge and isn't doing 
their job, but there is definitely something seriously wrong going on 
somewhere.

Many people are willing to stick it out or discuss it in the forums 
but I have not and will do neither. A game should be enjoyable as is 
without needing to get into a big fight with the admin over changes 
that need to be made... so I gave the whole thing a chance and nothing 
happened, so I move on to another game.

Angela.

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Comment Submitted By: Cholfatyarh
Author Status: Player and staff member
Started on Xyllomer: About 10 years ago.
Submission Date: Jan 8, 2007

(The following review comment is the opinion of the comment's author [Cholfatyarh] and in no way represents the opinions of this website or its staff).

Problems with joining a guild in Xyllomer ?
Well, since all of the guilds are player-run and there is no codewise
automatism whatsoever, other players are to decide who will join a
guild and who will not. Just coming to a guild hall and telling
somebody that you want to be part of the guild is not sufficient. You
will have to play your character and convince other players that you
are just the apprentice for the guild that they have been looking for
so long.

If you call this 'static roleplay', I wonder what you will call
'dynamic roleplay' then.