Please check out Uncharted Peak !

TMC Player Reviews: STAR WARS: AGE OF ALLIANCES


Review Submitted By: Jo Looce
Author Status: Player
Started on STAR WARS: AGE OF ALLIANCES: Year and a half
Submission Date: Nov 4, 2006
TMC Listing: STAR WARS: AGE OF ALLIANCES

The following review is the opinion of the review's author [Jo Looce] and in no way represents the opinions of this website or its staff.

Okay everyone, the good, the bad, and the ugly of ya,
This little post to the beautiful Mudconnector is being done for the
sole purpose of I am sitting here tonight, at eight o’clock on a
Saturday night. And boredom has brought me to posting. I am sitting
here connected to the Age of Alliances. AOA as it is for me.A second
home for me, this little place is where I started MUSHing even.

An open universe is awaiting you. Set in the new republic era, the
timeline has reached a time area where it comes down to the players,
and the volunteers who are up for staffing (Always use a few good men…
or women… at AoA who wish to help.). A char-gen that works itself
through with only minimal effort. A decent staff, Head Wiz included in
that generalization.

I have seen a good many plots happen, been there for better than a
year now. I love it there, always have, and probly will forever.
Memories are made on good mushes, and I have a huge amount of memories
here. A huge grid full of desced rooms, plot rooms for when you need
something special, and admins waiting for any sort of plot ideas you
might have for the whole of the MUSH.

Good Combat for when you just need to bash your point across, coded
Econ system for those who like the economic sort of RP, and a PC fleet
of Republic and Imperial players for those of you who wish to duke it
out in ISDs and Mon Cal Cruisers.

So again, to all of you people who wish to find yourself a good old
fashion star wars RP, with dozens of species and much potential, jump
on here, and head for the Char-gen.

Faithful to the end to AoA, Jo Looce.

Submit Comments About this Review