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TMC Player Reviews: Awakened Worlds


Review Submitted By: Explorer
Author Status: Player
Started on Awakened Worlds: 2006
Submission Date: Nov 4, 2006
TMC Listing: Awakened Worlds

The following review is the opinion of the review's author [Explorer] and in no way represents the opinions of this website or its staff.

This is an excellent mud, but has it's cons, as well as it's pros.

Pros:  
-The descriptions of most areas seem to be excellent.  
-The game feels like a real city - you can buy your own vehicles and 
 customise them, take public transport, there's always someone 
 bantering over the radio channel.
-The mud truly does encourage RP, unlike many other muds i've seen 
 which claim to accept or encourage it.
-It's fun to play. Driving around, fighting, etc, all seem to be 
 slick.
-It seems to be very true to the Shadowrun RPG upon which it's based.

Cons:
-The description claims that the mud is RP optional.  Strictly 
 speaking it's true, but I've seen numerous people being yelled at 
 for asking an in-character question on the OOC channel.  There are
 a lot of RP snobs.
-While the descriptions of places and mobs are great, often items 
 have a very rudimentary description.  That's fine in the case of 
 something obvious (such as a rifle), but in the case of other 
 objects it can be a little confusing.
-I've found the creator and many of the players to be quite defensive 
 when newbies don't understand things.  Some of the players are 
 tremendously supportive, but the actual creator and many of the 
 regulars seem to respond with: 'You're dumb if you don't' understand 
 that.'
-While there are many friendly players who'll help out, you're really 
 going to need to be into the Shadowrun RPG if you ever want to 
 figure out the ins and outs of combat.  It's very true to the 
 Shadowrun RPG, but gives no stats for weapons, armour, etc.  You 
 need to resort to the Shadowrun rulebooks if you want to know that 
 sort of information.

Overall: This has actually been one of the best muds I've played.  It 
escapes from tedious XP grinding, replacing it instead with a clever 
quest system.  Combat is slick, it's full of entertaining roleplaying 
banter.  The only downer for me is the attitudes of some of the 
players and admin.  That'll have to change if they ever want to 
achieve the coveted top-slot of Shadowrun muds.

I'd recommend people to at least try it, however.  It's addictive.

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