Review Submitted By: Adam
Author Status: Player
Started on Dark Risings: 2001
Submission Date: Oct 31, 2006
TMC Listing: Dark Risings
The following review is the opinion of the review's author [Adam]
and in no way represents the opinions of this website or its staff.
After debating with myself, I've decided to come out and speak about
this MUD. Even after all the invested time that I lost within it, I
would still recommend it to people who are new to MUDding. However,
I would not recommend it to the seasoned player. For new people,
the layout here is wonderful to grasp when you're just learning,
and there used to be a large influx of new players from time to time,
which did make things interesting and even fun at times. Now, on to
the seasoned veteran. I DO NOT recommend playing here. Be it you are
attracted to RP or attracted to PK, both will get you banned here.
For example:
My girlfriend and I both played here for awhile, then one day she was
abruptly froze then denied. When it was inquired about, she was told
that she was bad for RP, when just a few days before she was
complimented for such strong RP ability. There were also ensuing
emails that were sent back and forth, where she was then told that
she was lying to IMMs, etc., but this is expected and is pretty
natural.
Now, as for me, I did speak to one of the new Implementors about it,
and was subsequently told that she had heard that we had split up.
I was then offered to come back, but would you, the reader, want to
be somewhere where your gf/bf wasn't allowed? So yes, this MUD falls
under the traditional concept that the pbase is composed of the staff
and their friends. Used to, it were not that way, but like everything
else in life, things change. Maybe one day the staff will wake up and
realize that when you have your cake and eat it too, you're bound to
get sick at some point.
P.S. I will humbly await the generic reply comment from one of the
staff.
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Submit Comments About this Review
Comment Submitted By: Adam
Author Status: Player
Started on Dark Risings:
Submission Date: Nov 25, 2006
(The following review comment is the opinion of the comment's author
[Adam] and in no way represents the opinions of this website
or its staff).
In actuality, the ignorance of Andy is astounding. I don't mean to
insult, but you should not comment on what you do not know. No, I
actually NEVER had a bad run in with the staff at Darkrisings. I was
actually complimented on being one of the better sports about things
by the staff. Although, if you were actually around when the events
happened, you would have more insight. Therefore, lets not feign
knowledge here and stick with what we know. Truth be told, you are in
to driving players away when they refuse to bow to what the staff
wants.
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Comment Submitted By: Andy
Author Status: Staff member
Started on Dark Risings: A long time ago
Submission Date: Nov 22, 2006
(The following review comment is the opinion of the comment's author
[Andy] and in no way represents the opinions of this website
or its staff).
And here the generic response is: as an IMP of this genre of game, I
can say with conviction that given the competition from not only
other MUDs but from the influx of MMORPGs, we are not in the business
of driving people away from the game. That the poster of this review
has had run-ins with the staff to the extent that someone has been
banned, speaks volumes for his motivation.
The bulk of our pbase is comprised of long-playing, seasoned veterans
of Dark Risings.
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Comment Submitted By: The Fourth Horseman
Author Status: Player and staff member
Started on Dark Risings: 98
Submission Date: Dec 7, 2007
(The following review comment is the opinion of the comment's author
[The Fourth Horseman] and in no way represents the opinions of this website
or its staff).
Having myself been on both sides of the Player/Staff fence, I can
attest to the truthfulness of Adams gripe.
The staff does often get a bug in their bonnet
about any rp that runs contradictory to their
own. I've seen character denies handed out,
as well as sitebans for the flimsiest of contrived
reasons. But to be fair, I've watched both good
players and bad ones become victims of personal whims.
It's a shame. This mud would be, imho, perfect, except for staff
members of all levels throwing tantrums when something doesn't go
exactly as they want it. This also includes the whole 'You cant
leave slept creatures around to portal to or we're going to make
mobs no-charm' philosophy that semi-recently became the new
cause-celebre of the mud.
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Comment Submitted By: Sidonie
Author Status: Player and staff member
Started on Dark Risings: 2001
Submission Date: Mar 5, 2008
(The following review comment is the opinion of the comment's author
[Sidonie] and in no way represents the opinions of this website
or its staff).
It's pretty typical to get slandered by a former imm since clearly
there is a reason behind that person no longer being part of the
staff, just like it's typical to get slandered by a banned player
(or a player whose gf has been banned). I usually don't respond to
reviews written by banned players or former imms because it seems
obvious that they're being written while the writer is still feeling
sour about whatever game loss has occurred. Still, maybe it's better
not just to stay silent when things like what have been said, first
by Adam (who at least had the courage to stand by what he said) and
then by the anonymous fourth horseman. I am an implementor at Dark
Risings, and this is my response.
With respect to what RP we object to:
This is a roleplaying game. If you want to play Dark Risings, then
pick a role based in Dark Risings lores, legends, histories, areas,
and possibilities. Create a character for Dark Risings. If you
want to play Forgotten Realms (or D&D or WoW or any other game or
character) in the setting of Dark Risings, you can, but Dark Risings
RP will always trump RP borrowed from other games. Many, many, many
players over the years have contributed to the fabric of Dark Risings
roleplay, creating a very rich tapestry of intrigue and mystery and
stories. We feel it's wrong to ignore this unique and original
storyline in favour of RP some other game has created.
We get a bug in our bonnet not about RP which runs contradictory to
our own, but to RP which overwrites that which other players (mortals
and immortals alike) have worked to create. Some people who play
muds think that they are the only important person there. They tend
to treat everyone else like mobs, because they refuse to acknowledge
that other players' roles and actions are just as valid and important
as their own. They think they can base their own RP off of things
that didn't happen or aren't true, regardless of how damaging that
is to other people's RP. The mud is an ensemble piece. It's not
just a background for any one person. People who see themselves as
the only star of the show sometimes have a difficult time accepting
this. Players are more than welcome to create new RP about events
which have occured, but RP which directly overwrites what actually
did happen in the past is not going to fly. This is what Adam's
girlfriend was banned for. We were sorry to do it but we spoke with
her many, many times about this and she simply refused or was
incapable of taking other players' RP into consideration.
As for staff throwing tantrums when something doesn't go as planned...
Sorry, but that's just untrue. I am very proud of our staff's ability
to think on its feet when glitches arise, especially during very
chaotic situations like running quests. Our staff inevitably rises
to the challenge and deals with things very capably and efficiently.
As for portal mobs...
As implementors, we want people to explore and know the world their
characters are living in, to see it and notice details, and to think
about it and get ideas for RP. One example of how charmed portal mobs
were being used to a pretty frustrating degree is this: within two
days of a new area going in, someone had already set up a portal
mob to an eq mob, and had no problem telling anyone on IC about it.
Thus people going to that mob for the first time skipped the whole
area. We also want to balance risk versus reward, and one way to do
this is to regulate how easy or dangerous it is to get to get places.
An example of this is mobs which have a larger than normal amount of
exceptionally good eq. Balance wise, we can allow this because it's
difficult to get to these mobs. However, if people leave portal mobs
sitting one room away for literally weeks at a time for anyone to use,
then clearly the mob is underpowered for the eq it gives. It also
leads to cheating since players often put the portal mob in place with
one char and then use it with another. We explained this and asked
players to limit their use of mobs to something reasonable. We also
explained that if players refused to use portal mobs more reasonably,
then we would be forced to do something to restore the balance which
had been tipped by people using mobs in this way. We determined that
it would be more fair to limit the use of portal mobs than to change
the areas themselves (such as making the mobs more lethal or the eq
less good or making it impossible to place marker mobs at all). I
have heard not one compelling argument as to why we should allow
behaviour that encourages cheating and allows players to skip part of
what they are supposed to have to do to get the eq they're after.
Areas are built the way they are for a reason (and just to clarify,
the reason is not to irritate players).
As to who we ban:
This game is approaching its 10-year watermark. The staff has changed
significantly over the years. I can't speak as to what happened
before I became IMP years ago, but the current implementors of Dark
Risings are not in the business of banning players on a whim.
Implementors and sometimes admin talk over bannings and denials for
days if not weeks before making a decision to make sure we all agree
and that all other options have been explored and proven fruitless.
We would prefer players to stay and play the game we have created,
but if they finally prove to us that they cannot abide by the rules
of our game, then they are banned. Immortals are not always included
in these discussions since they have other jobs (like running quests
and working with all the players who are not breaking rules), so it's
not surprising that the Horseman is ignorant of what really goes on.
When it comes to banning, the bottom line is always what will be best
for the game as a whole.
I am not saying that the staff never makes mistakes or that we are
perfect. We try to apply the rules fairly and reasonably, and our
goal is to make the game as fun and interesting as possible for all
of our players. This sometimes means coming down on one person or
technique who, in our estimation, is damaging gameplay for others.
It also means sometimes reversing decisions as new information comes
to light. Our view of the game is that it is fluid and dynamic, that
it should always be changing and evolving and growing. We guide its
growth but don't control it; we most value strong players willing to
play a good game by our rules. It is hard for me to understand how
this approach makes it possible for people to vilify staff as somehow
corrupt or tyrranical. Players of any regulated game have to play by
the rules or not play a regulated game. This is true from sports to
table-top games to card games.
Finally as to Adam's comment about having the cake and eating it too:
We made this cake for everyone to enjoy together. This is a game that
staff and players have worked on together for anyone who wants to play
it. That includes people who put the hours in behind the scenes. We
don't cut ourselves the biggest and best pieces. Personally I hope our
staff and players alike always enjoy playing our game.
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