Review Submitted By: Rohl
Author Status: Player
Started on Worlds of Carnage: 10 Years
Submission Date: Sep 26, 2006
TMC Listing: Worlds of Carnage
The following review is the opinion of the review's author [Rohl]
and in no way represents the opinions of this website or its staff.
Established in 1992, Worlds of Carnage (WOC) is a fantasy- based,
hack-slash-cast MuD based on a significantly modified Diku system.
The game is run by highly active immortals who have constantly
enhanced and extended the skills & spells and capabilities of the
game, and who are often open to suggestions direct from the
playerbase.
There are no in-game restrictions in WOC with regard to your
character's race (10 available) and their primary and
minor 'dedicated' class combinations. The quality of your skills
and spells on your character are instead based heavily on your
attributes (STR/CON/WIS/DEX/INT and CHR) which grow from your
initial allocation with your levels up to their pre-defined racial
maximums. As a result the number of character builds possible in-
game is huge and enables you to refine a character to meet you ideal
playing style and RP. The races on WOC all have their own benefits
and disadvantages. From a troll that may gain large amounts of hit
points and regenerate at a better rate than others, to gnome who are
by far the most intelligent race, to the reptiles whose skin hardens
with age providing additional well needed armour.
'Dedication' of your classes is an important term in the scheme of
things. Choosing a primary dedication is the same as choosing a
class. Choosing a dedication means being able to practice specific
skills and spells that are not available to those who have chosen
that class as a non-primary class. When choosing a class there is an
option to stay with a pure dedication e.g. Shaman-Shaman. This will
give a higher spell and skill quality, but it lacks the potential
flexibility of a dual-class. Dual classes pay slightly for their
flexibility with a penalty to the skills of their secondary class.
Current options to dedicate/dual class include:
- Warrior
- Mage
- Thief
- Cleric
- Black Knight
- Paladin
- Shaman
- Druid
- Ranger
- Necromancer
There is a limit of 75 levels for a character, at which point they
become a Living Legend. However, characters do not max out as they
can continue to gain in experience. hitpoints, mana and moves. The
same applies for practice sessions which are used to practice skills
from teachers found around the world or from tomes.
Players who may get tired of a given character and class build have
an option to rebirth at level 60. This will restart the character
completely with a penalty of 1/4 the maximum experience. This can be
beneficial or in some cases detrimental depending on how effective
your new chosen race and class combination is. However, rebirth
experience is recorded and may work towards 'super races' in the
future.
WOC is compromised of 3 continents so far, Cythera, Carnage, and the
islands surrounding Crete. Some areas have multiple quests that can
be complete for either tomes to practice from, or very nice
equipment to better your character. There is a huge amount of
flexibility to be had on WoC in terms of characters. The classes,
races, and equipment are all well balanced offering options of many
different (and sometimes challenging) combinations. This system is
great for getting away from the carbon copy effect of everyone
having the same 'best' equipment and 'best' class/skills.
Main Site:
http://www.wocmud.org
Newbie Guide:
http://www.tomkinsdot.com/WOCOverview.html
Telnet:
wocmud.org:4000