Please check out Maiden Desmodus !

TMC Player Reviews: Worlds of Carnage


Review Submitted By: Rohl
Author Status: Player
Started on Worlds of Carnage: 10 Years
Submission Date: Sep 26, 2006
TMC Listing: Worlds of Carnage

The following review is the opinion of the review's author [Rohl] and in no way represents the opinions of this website or its staff.

Established in 1992, Worlds of Carnage (WOC) is a fantasy- based,
hack-slash-cast MuD based on a significantly modified Diku system.
The game is run by highly active immortals who have constantly
enhanced and extended the skills & spells and capabilities of the
game, and who are often open to suggestions direct from the 
playerbase.  

There are no in-game restrictions in WOC with regard to your
character's race (10 available) and their primary and 
minor 'dedicated' class combinations. The quality of your skills 
and spells on your character are instead based heavily on your
attributes (STR/CON/WIS/DEX/INT and CHR) which grow from your 
initial allocation with your levels up to their pre-defined racial 
maximums. As a result the number of character builds possible in-
game is huge and enables you to refine a character to meet you ideal 
playing style and RP. The races on WOC all have their own benefits 
and disadvantages. From a troll that may gain large amounts of hit 
points and regenerate at a better rate than others, to gnome who are 
by far the most intelligent race, to the reptiles whose skin hardens 
with age providing additional well needed armour. 

'Dedication' of your classes is an important term in the scheme of 
things. Choosing a primary dedication is the same as choosing a 
class. Choosing a dedication means being able to practice specific 
skills and spells that are not available to those who have chosen 
that class as a non-primary class. When choosing a class there is an 
option to stay with a pure dedication e.g. Shaman-Shaman. This will 
give a higher spell and skill quality, but it lacks the potential 
flexibility of a dual-class. Dual classes pay slightly for their 
flexibility with a penalty to the skills of their secondary class.  

Current options to dedicate/dual class include:
- Warrior
- Mage
- Thief
- Cleric
- Black Knight
- Paladin
- Shaman
- Druid
- Ranger
- Necromancer

There is a limit of 75 levels for a character, at which point they 
become a Living Legend. However, characters do not max out as they 
can continue to gain in experience. hitpoints, mana and moves. The 
same applies for practice sessions which are used to practice skills 
from teachers found around the world or from tomes.  

Players who may get tired of a given character and class build have 
an option to rebirth at level 60. This will restart the character 
completely with a penalty of 1/4 the maximum experience. This can be 
beneficial or in some cases detrimental depending on how effective 
your new chosen race and class combination is.  However, rebirth 
experience is recorded and may work towards 'super races' in the 
future.   

WOC is compromised of 3 continents so far, Cythera, Carnage, and the 
islands surrounding Crete. Some areas have multiple quests that can 
be complete for either tomes to practice from, or very nice 
equipment to better your character. There is a huge amount of 
flexibility to be had on WoC in terms of characters. The classes, 
races, and equipment are all well balanced offering options of many 
different (and sometimes challenging) combinations. This system is 
great for getting away from the carbon copy effect of everyone 
having the same 'best' equipment and 'best' class/skills.   

Main Site:    
http://www.wocmud.org

Newbie Guide:
http://www.tomkinsdot.com/WOCOverview.html

Telnet:       
wocmud.org:4000 



Submit Comments About this Review