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TMC Player Reviews: Awakened Worlds


Review Submitted By: Liatha
Author Status: Player
Started on Awakened Worlds: 1995
Submission Date: Sep 6, 2006
TMC Listing: Awakened Worlds

The following review is the opinion of the review's author [Liatha] and in no way represents the opinions of this website or its staff.

Awakened worlds is one of the most entertaining muds I have ever had
the pleasure of playing on. It has a large playerbase and during its 
peak time has anywhere from 10-40 people on at any given time, so 
there’s always someone to interact with and give you help where 
needed. The mud is newbie friendly in that dark shadow run kind of way 
and most of the mortals have a decent sense of humour. This is a game 
where you can choose to be most anything your imagination will allow, 
from a powerful spell slinging mage to a lowly corporate programmer or 
if you prefer to avoid fighting and simply hunt things down you could 
always try for a job as a fixer and simply acquire items to sell to 
other interested party’s for your cut. The possibilities are infinite. 

The head coder Che is quite possibly insane, I have heard of dedicated 
individuals but he’s something else entirely. Day in, day out, he’s 
always adding. I am yet to see him take a break in the four or so 
years he has been head coder for the Awake Code base. While the 
builders are a little slow for the moment its because they have 
recently hired a new crop who seem to be learning the systems at a 
fairly steady pace. I have been playing on a shadow run mud in one 
form or another for almost a decade now, there aren’t many muds with 
that kind of interest holding power. So if you’re looking for 
something that actually grows and improves with time while still 
holding true to the shadow run third edition rules come on by and have 
a look.

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