Review Submitted By: Alyn Lang
Author Status: Player and staff member
Started on The Sea of Storms: 1999 - During Beta
Submission Date: Aug 31, 2006
TMC Listing: The Sea of Storms
The following review is the opinion of the review's author [Alyn Lang]
and in no way represents the opinions of this website or its staff.
Hardcore WOT fans, looking for a place they can rise to
the level of an influential person in the world, should definitely
check TSOS out. I started playing there when there were not
many people at all, and over the years we have struggled to
keep much of an active pbase because of the reputation we got
as an 'incomplete mud' due to many of the talents not being
coded in.
Since those days however, we have come a long way, and added
a significant amount of areas, skills, weaves, ect. TSOS is
all original, with custom channeling code, custom pet code,
and my favorite, a weapon forms system for all of our weapons
(sword, staff, dagger, axe, spear, and the newest, ashandarei),
each weapon has 8 levels of mastry, each level with it's own
weapon forms. All sword forms are taken straight from the novels,
and the other weapons are all named with similar format to the
swordforms. We have a unique overworld travel system that
allows for quick travel between areas, fully implemented
dreaming and sniffing code, aiel, borderland, and seanchan
hand to hand combat systems, as well as a standard hand to
hand system all players can use.
Characters are allowed to submit rp logs, and receive
character points for them, which they can use to do many
things such as purchase player homes, improve equipment,
buy skills and talents they did not start with, and much
much more! There is a locker system, and every character
starts with 50 locker item slots, where equipment is always
saved in addition to the fairly large amount that each
character can carry on them. Custom crafting code allows
characters to become tailors, smiths, bowyer/fletchers,
ect. We have blademasters, wolfkin, dreamers, assassins,
woodsmen, channelers of both sexes, and gosh..we have so
much more now then when I started it's hard to keep up
even for me. The newest areas added just the other day
are the ruins of Malkier, The Braem Woods, and New Braem.
A 600+ room Caemlyn is 99% ready to implement so players
can look for that in the next month or so.
The combat system is really the best I have ever seen,
weaponmasters can rise through all 8 levels of a weapon
to become true blademasters. Other talents are more
limited in how good they can become with a weapon, or
what weapons they can master, my personal favorite talent
is assassin, with skills like projectile catch, escape,
shadow (combo sneak/hide/ with undetected 'follow') plus
many more. Missile weapons are fully coded, smiths can
forge heron marked blades once they have mastered weapon
forge skills, I can go on and on. This MUD is the coolest
I have ever played, and needs more dedicated players to
really get the world in the shape it should be.
The skill system is unique, allowing characters to only
learn skills and weaves from other characters, or buy them
with character points.
If you are looking for a MUD that is in theme 100% with
wheel of time, challenging, and a place you can call home:
check us out, you won't regret it. The setting is pre-aiel
war, about 20 years before the current stages in the books,
where anything could happen in the future. Want to be a
false dragon? A blademaster? A darkfriend? The possibilities
are there for those with dedication. Log in and take a look
around.
Alyn Lang - The Golden Hound