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TMC Player Reviews: The Sea of Storms


Review Submitted By: Alyn Lang
Author Status: Player and staff member
Started on The Sea of Storms: 1999 - During Beta
Submission Date: Aug 31, 2006
TMC Listing: The Sea of Storms

The following review is the opinion of the review's author [Alyn Lang] and in no way represents the opinions of this website or its staff.

Hardcore WOT fans, looking for a place they can rise to 
the level of an influential person in the world, should definitely 
check TSOS out. I started playing there when there were not 
many people at all, and over the years we have struggled to 
keep much of an active pbase because of the reputation we got 
as an 'incomplete mud' due to many of the talents not being 
coded in. 

Since those days however, we have come a long way, and added 
a significant amount of areas, skills, weaves, ect. TSOS is 
all original, with custom channeling code, custom pet code, 
and my favorite, a weapon forms system for all of our weapons 
(sword, staff, dagger, axe, spear, and the newest, ashandarei), 
each weapon has 8 levels of mastry, each level with it's own 
weapon forms. All sword forms are taken straight from the novels, 
and the other weapons are all named with similar format to the
swordforms. We have a unique overworld travel system that 
allows for quick travel between areas, fully implemented 
dreaming and sniffing code, aiel, borderland, and seanchan 
hand to hand combat systems, as well as a standard hand to 
hand system all players can use.

Characters are allowed to submit rp logs, and receive 
character points for them, which they can use to do many 
things such as purchase player homes, improve equipment, 
buy skills and talents they did not start with, and much 
much more! There is a locker system, and every character 
starts with 50 locker item slots, where equipment is always 
saved in addition to the fairly large amount that each 
character can carry on them. Custom crafting code allows 
characters to become tailors, smiths, bowyer/fletchers, 
ect. We have blademasters, wolfkin, dreamers, assassins, 
woodsmen, channelers of both sexes, and gosh..we have so 
much more now then when I started it's hard to keep up 
even for me. The newest areas added just the other day 
are the ruins of Malkier, The Braem Woods, and New Braem. 
A 600+ room Caemlyn is 99% ready to implement so players 
can look for that in the next month or so.

The combat system is really the best I have ever seen, 
weaponmasters can rise through all 8 levels of a weapon 
to become true blademasters. Other talents are more 
limited in how good they can become with a weapon, or 
what weapons they can master, my personal favorite talent 
is assassin, with skills like projectile catch, escape, 
shadow (combo sneak/hide/ with undetected 'follow') plus 
many more. Missile weapons are fully coded, smiths can 
forge heron marked blades once they have mastered weapon 
forge skills, I can go on and on. This MUD is the coolest 
I have ever played, and needs more dedicated players to 
really get the world in the shape it should be.

The skill system is unique, allowing characters to only 
learn skills and weaves from other characters, or buy them 
with character points.

If you are looking for a MUD that is in theme 100% with 
wheel of time, challenging, and a place you can call home: 
check us out, you won't regret it. The setting is pre-aiel 
war, about 20 years before the current stages in the books, 
where anything could happen in the future. Want to be a 
false dragon? A blademaster? A darkfriend? The possibilities 
are there for those with dedication. Log in and take a look 
around.

Alyn Lang - The Golden Hound


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