Review Submitted By: Baya
Author Status: Player
Started on Aabahran: The Forsaken Lands: August 2006
Submission Date: Aug 28, 2006
TMC Listing: Aabahran: The Forsaken Lands
The following review is the opinion of the review's author [Baya]
and in no way represents the opinions of this website or its staff.
I've been playing MUDs off and on now for about ten years. When I
first started out, I had no idea what made a good MUD good. After some
searching, playing, quitting, searching again, I've discovered the
key elements that make a good gaming experience in text: solid
playerbase, good game mechanics, responsive staff, and a challenge.
Forsaken Lands has all of these. The other thing they have is a
definitive separation between OOC BS and IC actions. Players do a
pretty dang good job of keeping their stuff in-game, which is frankly
amazing to me as a veteran of serious OOC channel drama. Both the
pbase and the staff are adamant about keeping the play entirely IC.
Roleplay is thick here and it's easy to submerge into a character.
This MUD has been around a long time, and the veteran pbase is loyal
even after a pwipe, shutdown, restaff and restart. Since I've been
playing, the least amount of players I've seen on at one time is
eight, at 4am EST on a weekday. The map is familiar, yet not so
familiar as to be easy. Items and equipment are the ever entertaining
combination of annoying and enjoyable to hunt for. PK is hardcore,
with full looting, bounty, cabals (guilds), light and dark factions,
and a thousand different directions to take your character. For those
not into PK, there's the adventurer class.
IMMs are attentive, without over-coddling newbies or mixing up in IC
play. Staff is extremely behind the scenes, while at the same time
keeping things on the straight and narrow; easily contacted through a
designated in-game channel or on the MUD forum. They won't hold your
hand if you don't know what you're doing, but if there is something
decidedly wrong, they're there.
This is exactly the kind of MUD I love. It's hard and fast, it
leaves the play to the players, backed up by solid code structure.
Check it out if you're looking for something missing in other MUDs, I
doubt you'll be disappointed.
Thanks for reading, ~Baya
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Submit Comments About this Review
Comment Submitted By: Stan
Author Status: Player
Started on Aabahran: The Forsaken Lands: Back in the late 90's
Submission Date: Dec 5, 2007
(The following review comment is the opinion of the comment's author
[Stan] and in no way represents the opinions of this website
or its staff).
I've been playing this mud since it opened up, and I tell you what,
I will never change to a different one. Ever since I've been here
there have been constant upgrades, added areas, new classes and races,
new eq. A constantly changing world, just as any world would over
these centuries that pass in game time.
The staff and Playerbase are what make this mud what it is, loyal,
strict on RP to the point where this MUD is realistic like no other
I've played. You will get lost in your characters after hours of
enjoyment due to the fact that no one does anything out of character
unless ABSOLUTELY necessary, which is VERY rare.
If you are looking for an addictive blast from the past and a heck of
a good time, Try it out. I agree with everything Baya said in his
review.
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