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TMC Player Reviews: Adventures Unlimited


Review Submitted By: Ytrewtsu
Author Status: Player and staff member
Started on Adventures Unlimited: January 1999
Submission Date: Jul 27, 2006
TMC Listing: Adventures Unlimited

The following review is the opinion of the review's author [Ytrewtsu] and in no way represents the opinions of this website or its staff.

I am one of the co-owners of Adventures Unlimited. I have played the 
game for 1000's of hours and been involved in the development of this
mud from its infant stages to what it is now, 7 years later. The mud 
has evolved and changed drastically over the years. This review is 
meant to inform a player who might want to consider Adventures 
Unlimited as their new mudding home.  I will try to provide realistic 
and truthful insight into this game.

AU has been developed over 7 years. This development includes 7 years 
of high quality area creation and code additions. The mud is stable 
and has a long term dedicated staff.  

The world (Tharel) is 150 areas of 10639 rooms. 8545 rooms (actually 
more) are original.  Prior to adding an area to the world, each one is
edited for content and grammar as well as balanced for mobile strength
and equipment statistics.  The world is cohesive and consistent with 
background information provided about the land of Tharel.  Some stock 
areas still remain in the world (approximately 2000 rooms). The world 
would be better without some of these areas. Additionally, the 
introduction area (Jarrel's Survival Training) could use revamping. 
The transition from that training area to the regular world can be 
difficult. Some of the areas are very difficult and can be frustrating
for players who are not experienced with the game.

The code has been regularly developed over the years.  Although the 
development has been fairly consistent, it does not always reflect 
what the players want to be developed. Each of the classes have their 
own unique skills. The classes could be more developed to provide more
depth into their abilities.  An introduction system is provided to 
allow players to roleplay their actual knowledge level of who is who. 
Racially based languages provide varied communications. AU has 
channels, most of which are ooc. The channels that are ic can only 
been seen with a charged magical mirror.  

Tradeguilds, multiple forms of questing (conquering areas, 
autoquesting, mob lists and collecting souls), roleplay, hunting other 
players and much more keeps the player base busy. The tradeguilds are 
not fully completed and development is sporatic. The code is good but 
certain features could use revision or expansion.

Player killing is regulated and must be justified through the player 
motivation/justification system. This system requires all attacks to 
be consistent with a character's roleplay. Their motivations must be 
submitted to the staff prior to joining the system.

Most roleplay is based on temple affiliation or political bias. AU 
could use some new blood to infuse more life into the roleplay. Some 
of the roleplay can be a bit stagnant however this problem could be 
alleviated with the addition of more players.  The roleplay on AU has 
improved greatly over the years and the staff does a good job of 
promoting a roleplay friendly environment.  

Overall AU is a pretty good mud that with further work will continue 
to get better.  Players who enjoy a mud that has good roleplay, good 
areas, friendly players and a long term vision will enjoy Adventures 
Unlimited.

(It is impossible for me to evaluate all features/aspects of this
mud. The website has more general information.)

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