Review Submitted By: Ytrewtsu
Author Status: Player and staff member
Started on Adventures Unlimited: January 1999
Submission Date: Jul 27, 2006
TMC Listing: Adventures Unlimited
The following review is the opinion of the review's author [Ytrewtsu]
and in no way represents the opinions of this website or its staff.
I am one of the co-owners of Adventures Unlimited. I have played the
game for 1000's of hours and been involved in the development of this
mud from its infant stages to what it is now, 7 years later. The mud
has evolved and changed drastically over the years. This review is
meant to inform a player who might want to consider Adventures
Unlimited as their new mudding home. I will try to provide realistic
and truthful insight into this game.
AU has been developed over 7 years. This development includes 7 years
of high quality area creation and code additions. The mud is stable
and has a long term dedicated staff.
The world (Tharel) is 150 areas of 10639 rooms. 8545 rooms (actually
more) are original. Prior to adding an area to the world, each one is
edited for content and grammar as well as balanced for mobile strength
and equipment statistics. The world is cohesive and consistent with
background information provided about the land of Tharel. Some stock
areas still remain in the world (approximately 2000 rooms). The world
would be better without some of these areas. Additionally, the
introduction area (Jarrel's Survival Training) could use revamping.
The transition from that training area to the regular world can be
difficult. Some of the areas are very difficult and can be frustrating
for players who are not experienced with the game.
The code has been regularly developed over the years. Although the
development has been fairly consistent, it does not always reflect
what the players want to be developed. Each of the classes have their
own unique skills. The classes could be more developed to provide more
depth into their abilities. An introduction system is provided to
allow players to roleplay their actual knowledge level of who is who.
Racially based languages provide varied communications. AU has
channels, most of which are ooc. The channels that are ic can only
been seen with a charged magical mirror.
Tradeguilds, multiple forms of questing (conquering areas,
autoquesting, mob lists and collecting souls), roleplay, hunting other
players and much more keeps the player base busy. The tradeguilds are
not fully completed and development is sporatic. The code is good but
certain features could use revision or expansion.
Player killing is regulated and must be justified through the player
motivation/justification system. This system requires all attacks to
be consistent with a character's roleplay. Their motivations must be
submitted to the staff prior to joining the system.
Most roleplay is based on temple affiliation or political bias. AU
could use some new blood to infuse more life into the roleplay. Some
of the roleplay can be a bit stagnant however this problem could be
alleviated with the addition of more players. The roleplay on AU has
improved greatly over the years and the staff does a good job of
promoting a roleplay friendly environment.
Overall AU is a pretty good mud that with further work will continue
to get better. Players who enjoy a mud that has good roleplay, good
areas, friendly players and a long term vision will enjoy Adventures
Unlimited.
(It is impossible for me to evaluate all features/aspects of this
mud. The website has more general information.)