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TMC Player Reviews: Lensmoor


Review Submitted By: Cara
Author Status: Player
Started on Lensmoor: 1998
Submission Date: Jul 7, 2006
TMC Listing: Lensmoor

The following review is the opinion of the review's author [Cara] and in no way represents the opinions of this website or its staff.

I discovered Lensmoor back in 1998 but did not truly get into the game
and playing more frequently, until the winter of 1999. When I first
started, I had no idea what to do and it took me some time to learn
all of the commands. The people I met (players and staff alike) were
friendly and most were willing to spend 30+ minutes teaching me about
an aspect of the game I was totally clueless about.

I love Lensmoor's uniqueness. In all of the MUDs I have since tried,
Lensmoor is the only one with a crafting system that allows you to
find materials, make and detail your own items. I have also greatly
enjoyed Lensmoor's marriage and mating system. Yes, your character
can have his or her very own child, which can be given away and played
by another character!

Lensmoor is set up so that you do not have to be PK to enjoy the MUD.
Player Killing is permitted only for roleplaying reasons, so you
don't have to worry about people coming in and killing you like in a
'hack and slash' type MUD. New rules have recently been developed
for the PK system which should make it somewhat easier to PK without
needing to jump through a dozen hoops.

Over the years I have had problems with certain players, as well as
Immortals. I have been told that I will never become an Immortal, no
matter how hard I work for it, so should not bother ever trying
again. That same Imm also told me that I should never have any of my
characters apply for Hero rank (which is basically as far as you can
go, levelwise, without being an Immortal) because I would never be
given a quest. But for the most part, players and staff alike are
friendly and willing to help if you need it.

For the most part the Immortals are fair in their judgements,
although in the past when the Immortal in charge of ruling over a
specific aspect (such as the status board) has gone away, the MUD is
oftentimes left in chaos with things being approved that shouldn't
be, and vice versa.

On the whole, I would definitely recommend Lensmoor to those who
enjoy MUDding. My advice is to read over the helpfiles and ask for
help when you need it.


Submit Comments About this Review


Comment Submitted By: Prienna (Judy Henry)
Author Status: Player
Started on Lensmoor: 1999
Submission Date: Jul 14, 2006

(The following review comment is the opinion of the comment's author [Prienna (Judy Henry)] and in no way represents the opinions of this website or its staff).

I've recently returned to Lensmoor after a long absence. Some things
have changed, which is par for the course. One of the things I like
about Lensmoor is that it DOES constantly change. When things start
falling into a rut, with cookie-cutter 'best' character building
design and choices, the staff shakes it up so that we have, once
again, dozens of different ways to build a good, successful character.

Of course, when one of these shake-ups happens, the players who have
used the advantage to build one of those powerful cookie-cutter
characters get upset, but still, somehow, Lensmoor survives, and I
admire the staff's willingness to take the flak in order to keep Lens
what it is--a mud of infinite paths to success.

Because, that's the one thing Lensmoor has going over all other
muds--variety. Almost anything is available, and can succeed. Wanna be
a master crafter who can't fight his way out of a paper bag, but is
still respected and influential, not to mention rich? Big into rp,
want to build a family of 10 kids and 20 cousins and buy yourselves a
giant house of your own? Fine! Inclined to be a merchant, and own your
own store? No problemo! Want to be a super-evil, etiquette conscious
bad guy politely negotiating for the bodies of dead children? You can
do that, too. (We've got one of those going right now.)

The only caution I would give to new players is that Lens is SOOO
multi-layered and complex, you can't give it a fair judgement in a
single 20-minute visit. There's just too much to know, too much to
learn about, it's too non-stock. So, best advice for new visitors is
to make a toss-away char, and spend 10 hours or so chatting up the
friendly residents, getting ideas about the ten thousand possibilities
for char, ask questions on the newbie channel (which are ALWAYS
replied to by the local denizens), and then and only then decide if
the variety and complexity and no-easy-answers world of Lensmoor is
one you want to settle down into and make a home away from home.

Because, in all honesty, if you're looking for a place where you can
become king of the hill in 100 hours by following a set 'best way',
Lensmoor isn't the place for you. OTOH, if you're looking for a mud
where you can nurture and grow a char for rl years, through marriages
and deaths and remorts and career changes, friends, enemies, shops,
homes, changes of religion, warring clans, and did I mention the rare
but fun 'global catastrophe', like when magic quit working and was
not restored until the players, collectively, had identified the cause
and restored things to normal?

So, no, Lens is not an ordinary mud. If you want an ordinary mud,
there's hundreds to choose from. But if you want a DIFFERENT mud, one
that you can really sink yourself into and follow for years, Lensmoor
is the place for you!


Comment Submitted By: Orinn
Author Status: Player and staff member
Started on Lensmoor: 1998
Submission Date: Jul 14, 2006

(The following review comment is the opinion of the comment's author [Orinn] and in no way represents the opinions of this website or its staff).

While I understand your issue if some past staff member was that
much of a jerk to say something so untrue to you, I'm not sure this
is really the best place to put that beef.

I think it would have been a better forum to bring it to us on the
game than to leave it for us to read and find out about here.