Review Submitted By: Cyrgon
Author Status: Player and staff member
Started on Powermud: 2002
Submission Date: Mar 29, 2006
TMC Listing: Powermud
The following review is the opinion of the review's author [Cyrgon]
and in no way represents the opinions of this website or its staff.
This is the first MUD that I have ever played and it feels like it
will be the only one I will ever play. I first got in touch with
PowerMud through some friends, and I was like, how could a text-based
game be fun. And that was the beginning of my addiction to PowerMud.
As I am writing this review I have played PM (shortage for PowerMud)
for four and a half year, with the beginning in August of 2002. When I
started out I began with a fighter but after a while the lure of
becoming one of the richest players on the mud became too big, so I
created a gnomish merchant by the name of Dibbler. When I was most
active he was among the top ten in experience. After playing a while
with this merchant, I created a new character, an evil clerical drow,
a priestess of Loth, an Arach-Tillith. I named her Graendal after a
character in Robert Jordan’s The Wheel of Time. She is as of now the
most experienced Arach-Tillith on PowerMud with two weeks of playtime.
Sad to say I don’t play these characters much now, after reaching a
certain experience level with both Dibbler and Graendal I applied to
become a developer, so I was given a low level developer on a beta
mud, where I made my first area. I will not bore you with everything I
did after that, the list seems endless now.
The confusion on starting a new game was there when I began mudding,
but after going through the newbie arena and having other players
helping me I managed to get a pretty good start. Usually a normal
‘shout’ will bring up answers to any question that might arise, as the
players and developers tend be really helpful.
As you begin playing you have to decide what type of player you want
to be by choosing a guild. There are three main types; clerical,
fighter or spellcaster. After deciding you create a character and
start playing. To join a guild you must first reach 500 in experience
to leave the newbie arena. Then it is out and to find a guild and
perform an often simple quest to join it. This could be everything
from killing a monster to getting an artefact or getting money.
Once you join a guild you have to start advancing, get money and
experience, so you can get new skills and train those skills until you
master them.
As you reach a certain experience and have the money for it you can
learn a profession. There are now a lot of professions to choose from.
A certain profession can give bonuses when fighting in darkened areas,
while another might give a bonus to the merchants brewing skill. Of
course certain profession also gives penalties. For example a person
with the alchemist profession will get a penalty when he sells items.
Finally as you reach a high enough level, you can get a position in
your guild. For example, Broker in the merchants’ guild, warmaster in
the Knights of Nereka or perhaps a Dark Hand of the Assassins. For
drows there are houses to join.
A mud where you can chop wood, woodwork items, brew potions, explore
areas, fight monsters, slay dragons and countless other things. Be it
like a Knight, Northmen, Merchant, Illusionist or choose from any of
the other guilds. Play as a drow, human, elf, svirfneblin or one of
the other races.
Sounds interesting? join PowerMud! Lord Cyrgon of PowerMud