Review Submitted By: Charasan
Author Status: Player
Started on Discworld: Feb, 2006
Submission Date: Mar 24, 2006
TMC Listing: Discworld
The following review is the opinion of the review's author [Charasan]
and in no way represents the opinions of this website or its staff.
I've tried Discworld on again and off again for years, but only very
recently really gotten into it. What can I say, Discworld is a game
so varied and vast that its longevity isn't really surprising. It
easily has one of the largest worlds I've ever seen in a Mud, and
Ankh-Morpork alone one could spend over a month exploring and still
find something new every day.
Each guild in the game that players will eventually join (Warrior,
Thief, Assassin, Priest, Wizard, Witch) has a different game play
dynamic to it...each guild is like playing a whole new game almost,
there are such vast differences.
What makes the Disc different from a large portion of Muds out there
is the fact that Discworld is 100% skill-based. How good your skills
are determine how good of a fighter/priest/wizard you are. And it
works. The taskmaster system for skills, I love.
Sadly, all this is hurt badly by the one thing most apparent to most
people who even play the game for 5 minutes. And that is Discworld
suffers from being quite possibly the laggiest Mud I've ever played.
And it's not just location, from people I've polled on the subject.
Everyone seems to suffer from it, at times it feels like playing a mud
in perpetual slow-motion. And Discworld also suffers from very
frequent crashes, several a day usually (it just went down as I
started writing this, as a matter of fact). Which is sad. A little
more stability and a faster connection, and I could easily see
Discworld being the #1 mud around.
Don't get me wrong, I'm still hooked (3 different characters for
whatever mood I'm in). However, I only feel it fair to point out the
downsides as well as the upsides to people considering giving Great
A'tuin's burden a shot.