Review Submitted By: redemptionmudder
Author Status: Player
Started on Redemption: 4 years ago
Submission Date: Mar 13, 2006
TMC Listing: Redemption
The following review is the opinion of the review's author [redemptionmudder]
and in no way represents the opinions of this website or its staff.
I started mudding on redemption in summer 2000. A friend
introduced it to me and i was hooked on it.Now the
game is changing so much. Sure the game has good player
killing and equipment that you can get, but all player
killing is mostly ambushes. Msn is used widely to coordinate
attacks so unless you got friends its going to be hard to do
anything on redemption.
Players loot everything that you have when you die, so
you have to start from scratch. Some of the items you
can get in redemption can take hours and hours to get.
Some of the looting has been changed because you can
'claim' your equipment so that if you die you keep
what is claimed. Claimed equipment is the equipment that
usually takes a long time to make. Some pieces can take
you 8 hours to gather all the pieces for. Other pieces
you have to go on quests and you can get about 150quest
points an hour (if you have good knowledge of the game).
Some of these pieces range in cost from 850quest points
up to 3000quest points for the more expensive.
Redemption has come to the point that unless you spend at
least 3-4 hours a day playing it, you won't get very far.
Unless you have all the latest equipment and enjoy spending
hours upon hours mudding on redemption, you will never be
even close to the halfway mark. The pkill range is 8 levels.
So once you hit lvl 43, you are going to have to be very
good at evasion otherwise you are going to get beat up
fighting other players that have spent countless hours
getting the best equipment and weapons.
The next part that is tough about redemption is the leveling
aspect of the game. There are 51 levels on redemption.
Leveling 1-43 isn't too bad and you can do yourself. After
that the higher up areas are a bit of a challenge and you'll
have to find a friend or two to group with you to help kill
the mobs.
The mud has a few people who are willing to help out newbies,
but that is becoming far and few between. When i started 4
years ago i would actually have people showing me areas and
taking me out to explore, that will likely not happen if
you started up today.
If you would like to try to play redemption, i would start
out as a non-clanner. So when you start a new character it
will ask 'would you like to join the clanner system at level
10?' and you should pick 'N' for No. Being a level 10 clanner
(when you can actually kill and be killed) is pretty tough
and unless you have good knowledge of the game you are going
to die many many times.
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Submit Comments About this Review
Comment Submitted By: Teldin
Author Status: Player
Started on Redemption: 1997
Submission Date: Apr 6, 2006
(The following review comment is the opinion of the comment's author
[Teldin] and in no way represents the opinions of this website
or its staff).
Like any game, there'll always be bitter players. Obviously whoever
wrote this is one of them, because they have really no clue how the
game actually works. Some points:
- Nobody ever loots equipment - not only is it impossible via code to
loot rare, unique, craft, quest, or legendary items, but all the clans
have strict rules against looting of anything besides potions and
gold.
- The xp curve was drastically modified to make leveling from 43-51
(51 being 'hero') much faster than before. It takes probably 30-40
hours for an experienced played to go from 1-51 (then you can
'remort' or 'reclass' to be dropped back to level 1 with neater
skills)
- Very little in the way of playerkilling comes from using msn - and
the vast majority of playerkilling has *always* been ambushes in the
entire ~9 year history of the game. It adds an element of risk to the
game and a level of excitement; players can kill other players quite
quickly if they're caught by surprise, but it's very difficult to
keep anyone in combat if they know how to type 'recall' or 'flee'
and know the directions back to their clan hall.
- The current players also understand the value of new players --
every time a new player asks for help they are always responded to by
at least one or two different people, or at the very least pointed in
the right direction. Even if you die to a player, they are often
pretty polite and patient about it as long as you don't curse at them
or insult them afterwards. It's just a bit of an XP loss and a pdeath
on your score. Big deal. (my early characters had 0-100 pkill:pdeath
ratios)
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