Review Submitted By: Gorathos
Author Status: Player
Started on The Eternal City: Back in 1998..
Submission Date: Mar 9, 2006
TMC Listing: The Eternal City
The following review is the opinion of the review's author [Gorathos]
and in no way represents the opinions of this website or its staff.
The Eternal City is a unique MUD that isn't for everyone. For
starters, RP'ing isn't optional; it's enforced. There aren't
'traditional' classes such as warrior, rogue, etc. The skill systems
are fluid, allowing you to be anything you want to be. You can be an
innocent healer, tending to the wounded by day and a nefarious
cutpurse by night. You can be a stalwart legionary with the know-how
to signal his comrades with Thief's Cant. You can be anything you
want to be, the only limit is your imangination.
The game world is enormous, alive, and full of mystery. Venture into
the God of Death's realm to attain a cure for someone afflicted with
the sun curse, head to the holy city of Monlon to visit the Temple,
explore the town of Rock Valley and the barbarian tribes to the south,
or gaze at the undone hidden among the throngs of people in the
city's slums district.
The combat system is incredibly complex with many, many skills and
sub-styles. One can wield sword and shield, the mace, a stave, the
knife or fighting dirk, the gladiatorial weapons such as tridents,
whips, and the cestus (spiked gloves), the one-handed axe or venture
to the barbarian tribes in order to learn the two-handed axe. One can
become a freelance mercenary and learn the Avros style of
swordsmanship in order to better distance himself and deal with
multiple foes, learn the Nelsor style of sword combat to make flashy
strikes and show-off in the arena, or become a member of the Legions
and employ the Pardelian style of shield-to-shield line combat.
If fighting isn't for you, there are also non-combat based skill
sets. Outdoorsmanship such as building a lean-to shelter out in the
woodlands, foraging for grubs and berries, and making rope. Hunting
Lore in order to track and kill game, set traps, fish, and skin your
kills. Healing, such as cleaning a minor scrape or stitching a
near-fatal bleeder. Pickpocketing, with skills to lift a purse, or
pull off the feats of an escape artist. Setups to mark a victim of the
thieves' trade. Street Smarts to navigate the grimy backalleys of the
slum district unseen. Tailoring to stitch together a traveling cloak
for the poorest commoner, or the finest silk toga for a noble
patrician. Locksmithing, to forge and replace new keys and crack open
those bothersome locks.
There are hundreds of professions that don't depend on skills or
player-interaction, either. Open a locked coffer for a citizen who
misplaced his keys, guard a caravan from bandits and brigands, dive
for clams and pearls, grind flour, clean nets, scavenge through the
dumps, etc.
There's plenty to do in The Eternal City, so why don't you take a
look?