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TMC Player Reviews: Forgotten Kingdoms


Review Submitted By: Oliver
Author Status: Player
Started on Forgotten Kingdoms: February 2003
Submission Date: Mar 4, 2006
TMC Listing: Forgotten Kingdoms

The following review is the opinion of the review's author [Oliver] and in no way represents the opinions of this website or its staff.

Forgotten Kingdoms was my second MUD, and it made the first one look
awful. On days when the mud has crashed, I occasionally look around
the internet to find a decent MUD like it... I am still looking.

In my opinion, this MUD is fantastic. It blends code and RP
together. You never know when a mob that you're talking to will 
suddenly get involved in the RP through the actions of the ever-
watchful Imms.

Very soon, a new spell system that brings this MUD so it is almost
exactly like the D&D system will be introduced and from the
announcements, it sounds AMAZING. The staff never rest, really. 
They're always upgrading and adding in new things for the player 
base.

There have been a few reviews here that have spoken about the rules 
here being restrictive. Personally, I don't think they are. In order 
to prevent wide-range chaos and in order to preserve the spectacular 
spirit of the MUD, rules are there. I believe that most of the rules
even add to RP.

And people who have said that roleplay is not so good here... well, 
I'm not so sure. Sure, the massive RP events are few and far 
between - but elsewhere, people are constantly RPing. You have 
people in Waterdeep discussing philosophy. There's balls,
marriages... You have power-hungry mages plotting to kill their 
enemies. You have the manipulations of the temples. Yes, lots of 
these are micro rather than macro plots, but they still involve a 
lot of fun.
:)

This is TRULY the best MUD I have ever RPed on. I found it accepting
as a newbie, and the people friendly. One thing, though: on 
references to politics, I cannot say yay or nay. I generally don't
know the people behind the characters, unlike many, and so to me, I 
think of it as just a 'world' to RP in. Others, knowing the people
(sometimes quite well) will obviously find politics within the MUD
to be more of a key issue.

On one last note, there is a Forum, too, where players can (and by 
God, they do!) discuss and debate and suggest. The Forums are (to 
some extent) where issues in the game can be resolved generally.
Obviously, there is no time given to those who whine or those who
waste time by repeating subjects discussed previously, but
personally, the Forums are what kept me in this MUD.

The unique code brought me in. The RP made me fall in love. The 
forums and the way in which we actually have some input have made me
stay.

An immense MUD. Try it!

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