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TMC Player Reviews: Arctic


Review Submitted By: Burlok
Author Status: Player
Started on Arctic: 1994
Submission Date: Jan 1, 2006
TMC Listing: Arctic

The following review is the opinion of the review's author [Burlok] and in no way represents the opinions of this website or its staff.

I have been playing Arctic since 1994 and, while I have tried many
other muds, this is the only mud worth anything. As long, that is, as
you are not adverse to a text mud on principle. A mud doesn't reach
this age by stinking after all. 

This mud is absolutely huge and most of the zones are well-written 
with rich rewards waiting for those willing to take the time to 
accumulate knowledge through exploration. What really sets this mud 
apart are three things: 
1) the classes are well balanced and well diffentiated; 
2) the combat and player 'relations' system; and 
3) the staff. Players are left by and large to solve their
disputes on their own which makes for the most realistic player
environment I have found. 

This is a Darwinian mud and the mud's history is littered with the 
carcasses of lesser mudders- this mud is designed for the elite 
mudder. You need three things to succeed here: friends, ample 
mud-time, and zone knowledge. The pwipes every year or two help 
level the playing field and lead to a fun free-for-all as
players jockey for position. 

The volunteer staff on Arctic, while not suffering fools gladly, 
are reasonably helpful and professional while maintaining a hands 
off policy. 

The code is well-maintained, the player-base is international, 
improvement is constant and enough new stuff is brought in to keep 
the game fresh. Come join us at arctic.


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