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TMC Player Reviews: Star Wars: Dark Forces RPG


Review Submitted By: Lhathein (Admin)
Author Status: Staff member
Started on Star Wars: Dark Forces RPG: 2000
Submission Date: Nov 9, 2005
TMC Listing: Star Wars: Dark Forces RPG

The following review is the opinion of the review's author [Lhathein (Admin)] and in no way represents the opinions of this website or its staff.

A good Star Wars mud is hard to find. Many muds that take the theme
are only so so or generally distasteful. This is one of the few that
has been standing for a few years with continous changes and updates
by its SINGLE coder and variety of builders. The ease of the skills
and classes turn the game into more than just a mud. Many of its
veteren players have been there from the start, still addicted to the
massive world and all it has to offer.

The game is divided into several classes which include: medics,
soldiers, spies, outlaws, and scouts. For those who want to feel the
Force side of the game there are also: Jedi, Dark Jedi, Shadow Jedi,
Monks, and the mystic Jensaarai. Each class has their own system of
growth and equipment which enables each player to be uniquely defined
by his or her way of playing.

The world is centered around the bare planet of Tatooine in the city
of Mos Eisley where most of the player base gather to trade or group
to explore the rest of the galaxy. The newbie friendly atmosphere and
the excellent help files make it easy for any new player to start.

Once you achive the highest level, you are granted the option to
change your class and start over at level one but you also have the
option of choosing a few skills from your previous class gives you
more of an edge over other players.

All in all, this mud is well balanced and newbie friendly for those
who wish to take on a highly addictive Star Wars atmosphere.


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