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TMC Player Reviews: Core


Review Submitted By: Artisan
Author Status: Player
Started on Core: C. 2001
Submission Date: Oct 15, 2005
TMC Listing: Core

The following review is the opinion of the review's author [Artisan] and in no way represents the opinions of this website or its staff.

If you're looking for a solid, well-coded MUD with a mature
atmosphere, I'd like to say that Core has tens across the board.
And when I say 'mature', I don't mean 'Oh, we allow swearing.' The
staff is very talented and helpful, and the players mostly have a
great sense of definition between IC and OOC.

The MUD is set in the future; your player, at creation, has signed
a four-year contract with 'The Company', an entity which controls
mining operations on the distant colony called 'Core'. Don't be
scared by the seriousness of the roleplay atmosphere, however. The
MUD as a whole has a sort of Shadowrun feel to it, meaning that
you'll find danger around every turn depending on how you play.

Conflicts are resolved through roleplay, though PK areas are set
in place for dueling or friendly competition. Quests and subquests
abound, and the whole MUD has a detailed story with countless plots
and subplots driving it. Players can work in, or even own, shops
in the Dome, and everyone, upon reaching level 3, receives their
own personal apartment that can be customized. You can even work
toward owning your own entire dome outside the city!

As a side note, a lot of new players are discouraged by the fact
that your primary source of income is working in the mines. However,
money isn't everything, and you'll soon find that there are
literally millions of possibilities. Some muds need hundreds of
players to run with interest. I've personally seen Core with
15-20 people online, and there was never a dull moment!

Come see us today! You'll be glad you did. ;)

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