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TMC Player Reviews: Dark Risings


Review Submitted By: freetorn
Author Status: Player
Started on Dark Risings: a couple years ago
Submission Date: Sep 2, 2005
TMC Listing: Dark Risings

The following review is the opinion of the review's author [freetorn] and in no way represents the opinions of this website or its staff.

In the short time I've mudded here, I've noticed various changes.
PBase : I imagine this mud had more people on at once before I
started here, but it was a good number when I first started out. Up
until a few months ago, it retained an average of ten to fifteen
people before night, and then it was about twenty. I can't say the
same now. I don't know about you, but I think lack of activity is
boring.

And now onto class changes.
Mages used to be one of the most used PK classes in this game. Now,
they do low damage and mages aren't seen as much as they were. I
could say the same for necromancers. They have spells which affect the
body. What was the point to make the spells hit mirror images?
Necromancers weren't THAT powerful. It's a worthless class now.

The point is, why fix things that aren't broken?
The guild immortals used to actually RP with the guild members. There
are only two or three that do now. Being an immortal is like a job.
You are expected to RP and do the job you are assigned by being in the
guild that you're in. Having to wait a week to speak to an immortal
from a guild concerning whatever question you have is pretty
pointless.

The good, old players have all either left because they got bored or
were banned because of one thing or another. They were probably some
of the best players this mud has seen and I'm sure they won't be
forgotten.

And then players get slain for making a suggestion. For actually
RPing. So, it would seem that, by falling into an RP, one could be
slain by an imm who is on the same side as them, and would make a
similar decision later in the situation.

The morts are what keeps this game barely alive.

Submit Comments About this Review


Comment Submitted By: Andy
Author Status: Player and staff member
Started on Dark Risings: Since inception.
Submission Date: Sep 20, 2005

(The following review comment is the opinion of the comment's author [Andy] and in no way represents the opinions of this website or its staff).

When you've been around muds for a while you realize that there is
a constant waxing and waning of pbase, activity and 'fun level'. The
more successful games are the ones that have managed to minimize that
fluctuation, but they still do get it. So do we.

DR has gone through a recent low, and some of Freetorn's points are 
valid: our numbers had gone down, we do closely monitor and make 
tweaks for race and class balance, and one measure of good IMMS is
certainly their visibility and interaction to and with the players.

However, since his posting, we've gone from rank 657 to rank 5 on
TMC's mud listing. We've got an influx of new and returning players; 
the count, as I type this, at midafternoon on a weekday, is 19 with
a 24hr high of 37, and there are 3 imms visible.

Comment Submitted By: Mark
Author Status: Player and staff member
Started on Dark Risings: 2000
Submission Date: Sep 27, 2005

(The following review comment is the opinion of the comment's author [Mark] and in no way represents the opinions of this website or its staff).

http://darkrisings.com/genericreply.htm