Review Submitted By: Tech
Author Status: Player
Started on Star Wars: Fate of The Republic: A Month Ago
Submission Date: Aug 16, 2005
TMC Listing: Star Wars: Fate of The Republic
The following review is the opinion of the review's author [Tech]
and in no way represents the opinions of this website or its staff.
A year previous I had played on RITS for about 4-5 months, but had to
stop playing due to time constraints. Once my time was freed up I did
not go straightback. I gave a variety of the other mudconnector listed
SWR muds a try but none of them had me hooked or at worst had me
annoyed with incomplete/non-existent helpfiles, and/or a not so
friendly newbie environment.
Things have changed on RITS since I last played, but it was real easy
to pick up where I left off, thanks to up to date helpfiles. And all
the changes and new code that were implemented were definitely moves
in the right direction. The staff is constantly striving to improve
the 'realism' of the environment, all the while making sure that
each improvement adds to the fun, improves the environment for RPing,
and never crosses the line where a new feature is tedious and there
only for the sake of realism.
The staff is almost constantly thinking of and implementing original
ideas (many of the previously mentioned features have co-opted by
other SWRs). Unlike, other muds I've been on, the IMs often open up
the floor on the OOC channel asking for feedback on various topics
like, balance issues or just running some ideas by the players that
are on. It's almost a prerequisite for MC reviews to mention that the
IMs/Wiz's are approachable and newbie friendly, but on RITS this is
the truth. As long as you’re respectful and the IM isn't busy,
you'll get a reply/help.
I've played various non-combat classes, and I haven't found a SWR
mud that made it so easy to be a class other than
Combat/Pilot/Engineer. The helpfiles are real good as far as guiding
you where to start, and if you still have questions, someone can offer
you some guidance on the OOC channel. It is real easy to play the kind
of SW character you envision. And from what I hear, the skills/classes
will only get better once the new skill system is fully implemented.
The only downside is that the mud needs more players, to realize the
scope of the organizations and themes.
If you are looking for a versatile, RP driven, SWR, I highly
recommend you sign on and give this spot a try.